State switching system and method for object
A state switching and state technology, applied in the computer field, can solve problems such as state switching problems
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Embodiment 1
[0041] Figure 1a It is a schematic structural diagram of a logic state switching system provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of switching the state of the object, especially applicable to the situation of switching the state of the game object. Such as Figure 1a As shown, the system includes a logic state module 110, a connection module 120 and an animation module 130, wherein:
[0042] The logic state switching module 110 is configured to obtain a logic state to be switched, and perform logic state switching according to the logic state to be switched;
[0043] The connection module 120 encapsulates the execution interface in the animation module, and is used to forward the events of the logic state module and / or the animation module;
[0044] The animation module 130 is used for animation switching.
[0045] In this embodiment, by using a reusable middle layer SoC structure (Separation of Concerns Architecture)...
Embodiment 2
[0071] figure 2 It is a flowchart of a state switching method provided by Embodiment 2 of the present invention. This embodiment is applicable to the situation of switching the state of the object, especially applicable to the situation of switching the state of the game object. The method can be executed by a logic state switching device, and the logic state switching device can be implemented in software and / or hardware, for example, the logic state switching device can be configured in a logic state switching device. As shown in Figure 1, the method includes:
[0072] S110. The logic state switching module obtains the logic state to be switched from the logic state queue.
[0073] In this embodiment, a queue is used instead of a single state machine in the prior art, which has better scalability compared with the prior art. The logical state switching module obtains the next logical object state from the state pool, puts the logical object state into the logical state q...
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