Badminton track analysis method and system based on immersion
A trajectory analysis and badminton technology, applied in the field of badminton trajectory analysis based on immersion, can solve the problems of not taking into account the situation of the first person, increasing the risk of user fatigue, etc., to reduce the selection steps, easy to understand and master, Enhance the effect of immersion
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[0052] see figure 1 , in the present embodiment, the method for analyzing badminton trajectory based on immersion includes the following steps:
[0053] S100, the user first puts on the virtual reality equipment, including the head-mounted display and the handle, and selects the hitting technique to be analyzed from the menu, such as picking the ball or smashing the ball, as the object of exploration.
[0054] The badminton trajectory data includes the position of both players at each shot, the position and initial velocity vector of the shot, the technique of the shot, the result after the shot (continuation, victory, and failure), and the ball's position between two shots. The three-dimensional space position of the flight path. The object of analysis in this embodiment is the trajectory of badminton hitting. Each track as image 3 As shown, it contains a ball trajectory and two player trajectories.
[0055] In this embodiment, the user selects a technology to be analyz...
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