Method for compressing VR video data
A video data and video technology, which is applied in the field of compressed VR video data, can solve problems such as storage and transmission difficulties, time-consuming, and reduced viewing effects, and achieve the effect of ensuring fluency
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Embodiment 1
[0073] like figure 1 , image 3 , Figure 4 , Figure 5 and Image 6 As shown, a method for compressing VR video data includes:
[0074] Use the VR camera fixed at the center of the scene to shoot and generate VR video 1; divide the VR picture of 1 into different target areas according to the complexity of the change on the timeline, so as to record and sample at different densities;
[0075] Record the target area 2 with complex movement or change as a dynamic 3D video;
[0076] Sampling and recording the original video information 8 of the target area 3 doing simple or repetitive motions on the timeline as a short video 9 covering a period of time, and playing this short video in a loop to fill the timeline when watching;
[0077] The original video information 10 of the target area 4 doing slow motion is sampled and recorded as a video 11 with reduced frame rate on the timeline, and this video is played at a slow speed to fill the timeline when watching;
[0078] The or...
Embodiment 2
[0081] Such as figure 2 , image 3 , Figure 4 , Figure 5 with Figure 7 As shown, a method for compressing VR video data includes:
[0082] Select the scene to be shot, determine the center of the scene as the camera position; divide the VR picture corresponding to the scene into different target areas according to the complexity of the change on the timeline, so as to record and sample at different densities;
[0083] Shoot a short video 9 covering a time line of the target area 3 doing simple or repetitive motion with an eight-eye VR camera 7, and play this short video in a loop to fill the time line when watching;
[0084] Take a single frame picture 13 of the static target area 5 with the eight-eye VR camera 7, and display this picture continuously to fill the timeline when watching;
[0085] Use the 3D camera 6 to shoot the target area 2 with complex motion or change and record it as a dynamic 3D video;
[0086] Shoot the target area 4 of slow motion with the 3D ...
Embodiment 3
[0089] Select the scene to be shot, determine the center of the scene as the camera position of the camera; shoot and send a single frame picture 13 of the static target area 5 in advance, or cover one of the target area 3 doing simple or repetitive motion The short video 9 of the motion loop is sent to the user terminal of the viewer, and then the 3D video of the target area 2 with complex motion or changes or the video 11 of the reduced frame rate of the target area 4 with slow motion is captured and sent in real time to The client side realizes the live broadcast of VR video;
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