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Static scene shielding processing method and device, electronic equipment and readable medium

A technology for occlusion processing and scenes, applied in the computer field, can solve problems such as game supplementary process and screen freeze, and achieve good experience, improved fluency, and low overhead

Pending Publication Date: 2022-04-29
珠海剑心互动娱乐有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the improvement of hardware performance cannot fully keep up with the increase of scene rendering pressure, and the bottleneck of graphics hardware will still be encountered. A large part of the waste of rendering resources comes from rendering objects that players cannot see. This part of waste will cause the game to run The supplementary process, the screen freezes

Method used

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  • Static scene shielding processing method and device, electronic equipment and readable medium
  • Static scene shielding processing method and device, electronic equipment and readable medium
  • Static scene shielding processing method and device, electronic equipment and readable medium

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Embodiment Construction

[0021] This part will describe the specific embodiment of the present invention in detail, and the preferred embodiment of the present invention is shown in the accompanying drawings. Each technical feature and overall technical solution of the invention, but it should not be understood as a limitation on the protection scope of the present invention.

[0022] In the description of the present invention, several means one or more, and multiple means more than two. Greater than, less than, exceeding, etc. are understood as not including the original number, and above, below, within, etc. are understood as including the original number.

[0023] In the description of the present invention, the continuous labeling of the method steps is for the convenience of review and understanding. In combination with the overall technical solution of the present invention and the logical relationship between each step, adjusting the implementation order between the steps will not affect the te...

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PUM

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Abstract

The invention relates to a static scene shielding processing method and device, electronic equipment and a readable medium, and the method comprises the steps: dividing a static scene into a plurality of voxel grids according to a shielding processing request; performing pre-calculation processing of shielding elimination on the voxel grids to obtain a potential visible set of each grid; and performing detection on the voxel grids through a camera, and removing invisible scene model objects from the rendering queue through the potential visible set. The method has the beneficial effects that the visibility information of the scene is calculated through the scene division and pre-calculation process after the scene is made, and invisible objects are removed by applying the data during operation, so that invisible scene elements are removed from the rendering queue, the occurrence of repeated drawing is reduced, and the waste of rendering resources is also reduced. Due to the fact that the main calculation amount occurs in the pre-calculation stage, the expenditure during operation is low, the fluency of the game is improved, and better experience is brought to players.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a static scene occlusion processing method, device, electronic equipment and readable medium. Background technique [0002] With the development of graphics hardware, the objects in the scene in 3D games are becoming more and more abundant, and the size of the scene is also increasing. However, the improvement of hardware performance cannot fully keep up with the increase of scene rendering pressure, and the bottleneck of graphics hardware will still be encountered. A large part of the waste of rendering resources comes from rendering objects that players cannot see. This part of waste will cause the game to run The supplementary process, the screen freezes. Contents of the invention [0003] The purpose of the present invention is to solve at least one of the technical problems in the prior art, provide a static scene occlusion processing method, device, electronic equipment ...

Claims

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Application Information

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IPC IPC(8): G06T1/20G06T17/00A63F13/52
CPCG06T1/20G06T17/00A63F13/52
Inventor 邓汉荣招新宇王屹
Owner 珠海剑心互动娱乐有限公司