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VR helmet device for improving visual experience

A VR helmet, visual experience technology, applied in optical components, instruments, optics, etc., can solve the problems of repeated operation difficulties, inconvenient operation, poor experience, etc.

Inactive Publication Date: 2022-06-17
HUNAN UNIV OF HUMANITIES SCI & TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, there are mainly brands of VR helmets at home and abroad such as HTC, Oculus, Huawei, etc. On the one hand, most of the designs do not fully consider users who have vision defects and usually need to wear glasses, and VR experience cannot wear glasses, so they cannot see Clear imaging, resulting in poor experience
[0004] On the other hand, for some VR developers and entertainment users, it is very inconvenient to put on and take off the helmet frequently
Especially for users who have visual impairment and wear glasses, they need to take out and wear glasses additionally, so repeated operations are more difficult

Method used

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  • VR helmet device for improving visual experience
  • VR helmet device for improving visual experience
  • VR helmet device for improving visual experience

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0039] combine Figure 1-7, a VR helmet device for improving visual experience, comprising a helmet body 15, a chin fastening band 1, an elastic band 7 and a connecting body 35 arranged behind the helmet body 15, the connecting body 35 is provided with a female buckle 18, so The female buckle 18 is connected with the male buckle 17 arranged on the flexible cushion layer 16 of the spectacles circumference behind the connecting body 35, and the focal length adjustment key 5 and the helmet switch 6 are arranged on the flexible cushion layer of the spectacles circumference A nose cover 14 is installed in the middle of the peripheral flexible cushion layer 16, and side protrusions 30 are provided on both sides of the glasses peripheral flexible cushion layer 16. The adjustment plug 20 is connected, and the movable sleeve 19 of the temple cover 19 is connected with the temple cover 8 by a No. 2 tightening screw 31. The temple cover 8 is provided with a temple placement slot 29 for p...

Embodiment 2

[0042] combine Figure 1-7 , further optimized on the basis of the above-mentioned embodiment: a VR helmet device for improving visual experience, comprising a helmet body 15, a chin fastening band 1, an elastic band 7 and a connecting body 35 arranged behind the helmet body 15. The body 35 is provided with a female buckle 18, and the female buckle 18 is connected with the male buckle 17 arranged on the spectacles peripheral flexible cushion 16 behind the connecting body 35, and the spectacles peripheral flexible cushion 16 is provided with a focal length adjustment. The key 5 and the helmet switch 6, the nose cover 14 is installed in the middle of the flexible cushion layer 16 of the perimeter of the glasses, the side protrusions 30 are provided on both sides of the flexible cushion layer 16 of the perimeter of the glasses, and the side protrusions 30 It is connected with the movable sleeve 19 of the temple cover 19 through the rotating adjusting plug 20, and the movable slee...

Embodiment 3

[0045] combine Figure 1-7 , further optimized on the basis of the above-mentioned embodiment: a VR helmet device with improved visual experience, comprising a helmet body 15, a chin fastening band 1, an elastic band 7 and a connecting body 35 arranged behind the helmet body 15. The body 35 is provided with a female buckle 18, and the female buckle 18 is connected with the male buckle 17 arranged on the spectacles peripheral flexible cushion 16 behind the connecting body 35, and the spectacles peripheral flexible cushion 16 is provided with a focal length adjustment. The key 5 and the helmet switch 6, the nose cover 14 is installed in the middle of the flexible cushion layer 16 of the perimeter of the glasses, the side protrusions 30 are provided on both sides of the flexible cushion layer 16 of the perimeter of the glasses, and the side protrusions 30 It is connected with the movable sleeve 19 of the temple cover 19 through the rotating adjusting plug 20, and the movable slee...

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PUM

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Abstract

The invention relates to the field of VR helmet equipment, in particular to a VR helmet device for improving visual experience. Comprising a helmet main body, a jaw fastening belt, an elastic belt and a connecting body arranged behind the helmet main body, a glasses periphery flexible cushion layer is arranged behind the connecting body, a focal length adjusting key and a helmet switch are arranged on the glasses periphery flexible cushion layer, and a nose sleeve is installed in the middle of the glasses periphery flexible cushion layer. Earpiece sheaths are arranged on the two sides of the flexible cushion layer on the periphery of the glasses, and earplugs are arranged on the two sides of the elastic band. The helmet has the beneficial effects that a proper position is arranged in the helmet for a person with visual defects to place own glasses when the helmet is used, so that a more shocking and clearer visual effect is obtained, glasses legs are wrapped by the glasses leg sheaths, so that the human body is not easy to generate glasses leg marks, the obvious discomfort to the human body is avoided, and meanwhile, the helmet is convenient to use. The helmet main body at the front part of the helmet adopts a flip type design, so that the trouble that the helmet main body needs to be taken down and worn repeatedly when being used for observing external sceneries can be avoided.

Description

technical field [0001] The invention relates to the field of VR helmet equipment, in particular to a VR helmet device for improving visual experience. Background technique [0002] VR visual experience requires the use of VR glasses, which are VR headsets and virtual reality head-mounted display devices. Since there was no concept of head-mounted display in the early days, unprofessional names such as VR glasses, VR goggles, and VR helmets were generated according to the appearance. VR head-mounted display is to use head-mounted display device to close people's vision and hearing to the outside world, and guide users to produce a feeling of being in a virtual environment. The display principle is that the left and right eye screens display images of the left and right eyes respectively, and the human eye generates a three-dimensional sense in the mind after obtaining this information with differences. [0003] At present, there are mainly HTC, Oculus, Huawei and other bran...

Claims

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Application Information

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IPC IPC(8): G02B27/01
CPCG02B27/0176G02B2027/0178
Inventor 龚翱成运王洁
Owner HUNAN UNIV OF HUMANITIES SCI & TECH
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