There are no conventional game devices which take account of the danger of the fact that the
input device not being used by the player is coupled to the
input device that is being used by the player.
Moreover, if it is attempted to manage with one display means only, then it is necessary to provide the display means at a position other than one in front of the players, therefore making it more difficult for the players to see the display means.
On the other hand, if the position of the display area is made too high, a problem arises in that the device as a whole becomes too large and moreover, the player will have to look upwards at the display means, and hence it becomes more difficult for the player to see the display area.
However, in some cases, depending on the position in which the shadow is formed, the shadow may conceal the object, for example, or it may be formed outside the display area of the screen, thereby making it impossible to depict a sense of three-dimensionality.
However, in some cases, in a game device provided with an image
processing device displaying images, wherein objects in a virtual three-dimensional space are viewed from a specified viewpoint, on display means, it may be difficult to comprehend the precise positional relationship between objects.
Therefore, if a player thinks that the moving object has landed and makes an input for causing the moving object to jump, but the moving object has not in fact landed yet, then the game device will not accept the input.
Consequently, since the input made by the player is not accepted by the device, the player will feel
increased stress during the game, causing his or her enjoyment of the game to diminish.
Here, since the amount of time the object remains in the air after
jumping is limited, the amount of time for which it is able to avoid an obstacle is also limited.
Therefore, if the obstacles become large in size, or the relative speed between the obstacles and the object controlled by the player becomes low, it may become impossible to avoid obstacles, even if the player causes the object to jump at optimum timing.
However, there is a risk that if the time period from the object starting the first action until it performs the second action increases or decreases, then an unnatural image will result.
On the other hand, if the action is performed at a uniform time period, then the position at which the object should start the first action will vary depending on the speed of the object, and the like, and hence it cannot be defined in a universal manner.
However, the time period taken for the third object to reach the second object after being fired from the first object greatly affects the level of difficulty of the game, and by changing this time period, it is possible to make the game more easy or more difficult than necessary.
Here, if the speed of the second object and the distance between the first object and the second object are adjusted in order to match this time period to the level of difficulty of the game, then the image will become unnatural.
This game device is programmed in such a manner that if the player selects the correct course, then this has a beneficial result, and if the player selects the wrong course, then this has a disadvantageous result.
However, if a scene of this kind is created, then a control program for same and further programs and data for depicting the destruction of the vehicle will be required, hence increasing the operational load on the game device, as well as taking up memory in the game device and increasing the
information processing load in the game.
However, if a major points deduction event occurs during a game, for example, then a situation may arise where a number of points that is larger than the remaining points total is deducted in one step, thereby causing the game to end suddenly, even though the player thought that he or she had sufficient points remaining.
This type of situation may cause distrust or stress in the player with respect to the game.
In particular, if the loss of points is depicted by pictorial change rather than by a gauge, then in many cases it may be difficult for the player to comprehend accurately the remaining points total in the game and the points reductions corresponding to individual points deduction events.
Consequently, the player may experience distrust or stress if the game ends suddenly.