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Gaming machine and gaming system

a gaming system and gaming machine technology, applied in the field of gaming machines and gaming systems, can solve the problems of player inability to participate in the game, player inability to help, and tedious time,

Inactive Publication Date: 2006-08-03
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides a gaming machine and system that can communicate with another gaming machine to play a game that multiple players can participate in. The gaming machine can switch between a first game and a second game, allowing players to switch between them and still have access to information about both games. This allows players to enjoy both games more fully and increases the overall experience of the gaming system.

Problems solved by technology

That is to say, in this case, players cannot solely help spending a tedious time for waiting a lapse of the participation acceptance time.
Further, based on that a number of players who can participate in the game done in the other gaming machine is limited, there may be a case that the player cannot participate in the game in spite that the player moves to the other place to participate in the game conducted in the other gaming machine.
And although advantage / disadvantage in the multi-players joining game is changed (for example, payout is changed) according to a game result in the game for one player, a time that the player can conduct the game for one player is limited to the participation acceptance time.
That is, the game for one player is set to an additional game of the multi-players joining game and is a game to spend a tedious time during the participation acceptance time.
Therefore, for the player wanting to also enjoy the game for one player, since the game for one player terminates according to termination of the participation acceptance time, the player cannot sufficiently enjoy the game for one player.
Namely, in the gaming machine of the multi-players joining game, although the player can enjoy both the multi-players joining game and the game for one player, the player cannot sufficiently enjoy the game for one player.
Therefore, for example, in a case that the player conducts operation of the slot machine while sitting on a seat, the player cannot participate in the multi-players joining game if the player does not conduct operation of the multi-players joining game while standing.
As mentioned, in the above gaming system, there exists a problem that any one of the game for one player and the multi-players joining game becomes hard to operate.
However, if one of the games is conducted, game contents of the other game are not displayed on the display screen of the display device.
Thus, the player cannot sufficiently enjoy both the game for one player and the multi-players joining game.

Method used

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  • Gaming machine and gaming system
  • Gaming machine and gaming system
  • Gaming machine and gaming system

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0069] Hereinafter, the embodiment embodying a gaming system according to the present invention will be described in detail with reference to the drawings.

[0070] At first, a construction of the gaming system according to the embodiment will be described with reference to the drawings. FIG. 1 is an explanatory view showing a construction example of the gaming system according to the embodiment.

[0071] A gaming system 200 of the present invention is constructed from plural slot machines 1 and a roulette game machine 100. The slot machines 1 and the roulette game machine 100 are connected through a network N, thereby such construction functions as the gaming system 200 of the embodiment.

[0072] Here, in each of the slot machines 1, a slot communication device 25 mentioned later is provided and various data can be mutually transmitted and received through the wireless manner among the slot machines 1.

[0073] In the gaming system 200 of the embodiment, although connection and transmissi...

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PUM

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Abstract

The gaming system 200 is constructed from plural slot machines 1 and the roulette game machine 100. Based on that the specific operation is conducted on the betting board 90 which is displayed with the minimum size at the lower position on the lower liquid crystal display 4, the betting board 90 is displayed with the maximum size, thereby the bet operation for the roulette game machine 100 can be done. At that time, on the lower liquid crystal display 4, the variable display portions 21˜23 used in the slot game are also displayed, therefore any of the slot game and the roulette game can be executed.

Description

CROSS-REFERENCE TO THE RELATED APPLICATION (S) [0001] This application is based upon and claims a priority from the prior Japanese Patent Application Nos. 2005-021036 filed on Jan. 28, 2005 and 2006-9141 filed on Jan. 17, 2006, the entire contents thereof are incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming machine communicably connected to a multi-players joining gaming machine in which a game that a plurality of players can participate is executed, the gaming machine being able to execute not only a game different from a multi-players joining game conducted in the multi-players joining gaming machine but also being able to participate in the multi-players joining game, and to a gaming system including the gaming machine. [0004] 2. Description of Related Art [0005] In a game arcade, various gaming machines including slot machines are installed. For example, in the gaming machine installed...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24A63F5/04A63F13/31A63F13/00A63F13/08A63F13/12A63F13/52
CPCG07F17/32G07F17/3223G07F17/3262G07F17/3281F16L21/065F16B2/065
Inventor KOGO, JUNICHI
Owner UNIVERSAL ENTERTAINMENT CORP