Gaming machine allowing a player to change the volatility of a game based on an amount of play history
a technology of a game and a play history, applied in the field of games, can solve the problem that the game machine tends to tire the player, and achieve the effect of widening the range of the game progress
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[0051]FIG. 1 is a perspective view illustrating an example of the gaming machine of the present invention. As illustrated in FIG. 1, a gaming machine 1 comprises two displays 2. Just below the lower one of the displays 2, a BET switch 4, select switch 5, MAXBET switch 6, PAYOUT switch 7, coin slot 8, and inlet / outlet for banknote or the like 9 are provided. The BET switch 4 has five switches from “1BET” to “5BET”. The select switch 5 has also five switches from “1select” to “5select”. Further, a coin payout port 10 is provided at the bottom of the gaming machine 1.
[0052]The display 2 provides a display necessary for a player to play a game. For example, the display 2 provides a display for playing a primary game or a secondary game. Also, the display 2 displays, for example, cards used in a card game, a wheel and coins used in a roulette game, or reels and features used in a reel game. Further, the display 2 provides a display for the player to select the type of a progressive game ...
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