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Game device, game processing method and information recording medium

a game processing and information recording medium technology, applied in the field of video game devices, can solve the problems of large volume of background data required to be read together with the movement of the vehicle, data reading control becomes very complicated, game will stop, and would not be effective in a car race game

Inactive Publication Date: 2012-02-28
SEGA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is a game device that makes a work memory read from the storage means, prior to image processing, background data required in games for displaying a moving object within a virtual three-dimensional space together with the background, by pre-reading the background data from the storage means using a reference line set at a distant position in a specified distance away from the limit line of the visual field direction of display. The invention also includes a storage means that stores the background data by previously dividing it into a plurality of areas, and a reading means for storing the background data of the area judged as being crossed with the reference line by this judging means in the work memory. The invention also includes a counting means for detecting whether the moving object exists within the respective areas equivalent to the memory blocks storing background data of the work memory, and a determining means for determining a plurality of consecutive memory blocks when background data to be stored requires a plurality of memory blocks. The technical effects of the invention include improving the speed and efficiency of game development and reducing the amount of memory needed for storing background data.

Problems solved by technology

However, in case of games in which consecutive movement of characters gives a great deal of influence to the nature of the game, as in a car race game, etc., background data required to be read together with the movement of the vehicle amount to a huge volume.
Accordingly, such data reading control becomes very complicated.
For example, if data reading is executed upon temporarily suspending image processing as in the case of RPG, the game will stop and would not be effective in a car race game.
Reading into a memory all of the background data of the vast game space from a CD-ROM, etc. is practically impossible from the perspective of memory space and time required for reading.
In other words, it becomes very difficult for the device to simply figure out the running route block on which the car may run in the near future and pre-read background data based on the current speed or location of the vehicle.

Method used

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  • Game device, game processing method and information recording medium
  • Game device, game processing method and information recording medium
  • Game device, game processing method and information recording medium

Examples

Experimental program
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Embodiment Construction

[0036]The game device pertaining to the embodiments of the present invention is now explained with reference to FIGS. 1 through 9.

[0037]The game device in this embodiment is a car race game for moving a vehicle as an object within a virtual three-dimensional space (game space). Particularly, provided is a car game that enables a car to run in arbitrary directions when it is difficult to specify the travelling route to be selected since the route has many branching routes for reaching a destination, or in places such as prairies or villages where travelling routes are not clearly prescribed.

[0038]This game device is now explained. FIG. 1 is a diagram showing the outline of the game device pertaining to this embodiment, and FIG. 2 is its electrical hardware block diagram.

[0039]As shown in FIG. 1, this game device is structured by mutually connecting a game device body 1, controllers 2 and sub units 3.

[0040]The game device body 1 is a control device body for controlling the game progre...

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PUM

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Abstract

Smooth, stable and high quality game image is provided by accurately pre-reading background data required for image processing each time. The game device therefore reads background data required for a game that displays a condition of a moving vehicle within a virtual three-dimensional space together with a background in the main memory from a CD-ROM (recording medium) prior to image processing. This device comprises a pre-reading unit for pre-reading background data from a recording medium when reading a start line (reference line) set at a distant position in a specified distance away from the limit line of the visual field direction of display is crossing a new area. A recording medium is a medium that records background data by dividing it into a plurality of areas in advance, and the pre-reading unit comprises a unit for judging on which of the areas the reference line is crossing, and a reading unit for reading in memory the background data of the area judged as being crossed with the reference line.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]The present invention generally relates to a video game device, and particularly relates to a game device capable of expressing more realistic images in game devices installed at an amusement center or home and an image processing device used in such game device.[0003]2. Description of the Related Art[0004]Pursuant to the development of computer technology, video game devices using computer graphics technology have come into general use. Video game devices of this kind are widely accepted by the users. A number of game devices of various kinds has been devised, and a variety of game software corresponding to such devices is being supplied.[0005]In order for users to further enjoy video games, it is desirable that images with more realistic expressions are displayed on a screen. In vehicle races such as a car race, for example, it is desirable that the movement of vehicles or background is expressed naturally.[0006]As on...

Claims

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Application Information

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Patent Type & Authority Patents(United States)
IPC IPC(8): G09G5/00G06F19/00A63F13/52G06T13/20G06T19/00
CPCA63F13/10A63F2300/206A63F2300/207A63F2300/66A63F2300/8017A63F2300/64A63F13/45G06Q50/10A63F13/95A63F13/803A63F13/52
Inventor ITO, MASAAKI
Owner SEGA CORP