Game control system and method based on stereo vision

A technology of game control and stereo vision, applied in the field of game control systems based on stereo vision, to achieve the effects of easy implementation and operation, simplified calibration operation, and improved calibration accuracy

Inactive Publication Date: 2009-05-13
INST OF AUTOMATION CHINESE ACAD OF SCI
View PDF4 Cites 2 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, there are some game control systems based on motion or features, but only provide simple two-dimensional position information, and more dimensional information will be more attractive

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Game control system and method based on stereo vision
  • Game control system and method based on stereo vision
  • Game control system and method based on stereo vision

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0046] Hereinafter, the present invention will be described in detail with reference to the accompanying drawings. It should be pointed out that the described embodiments are only for illustrative purposes, and are not intended to limit the present invention.

[0047] According to the invention figure 1 , A game control system based on stereo vision is shown in the block diagram: including: calibration device 1, synchronous image acquisition device 2, two-dimensional image feature analysis device 3, three-dimensional feature acquisition device 4, video control parameter extraction and conversion device 5, control Interface 6, where:

[0048] The calibration device 1, which is realized by a computer algorithm, uses the checkerboard image collected by the camera to calibrate the internal and external parameters of the multi-camera device;

[0049] The synchronous image acquisition device 2 is implemented by a computer algorithm, and is used to control multiple camera devices in rea...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The three dimensional visual game control-system comprises the marking device, synchronic image acquisition device, two dimensional and three dimensional feature acquisition device, visual abstraction and conversion device and the control interface. It comprises the parameter calibration of the camera, pre treatment of the acquired image, local selection and feature abstraction of the space information and its relevance, acquiring the three dimensional location and figure information, and mapping to be the game control order, with the system and the game controlling the interface, realizing the timely control of the imitated figure and field. It is used to replace or assist the traditional keyboard and the mouse. Through camera device capturing the posture and movement of the player for computer analysis and identification, combined with the installation location of the camera, it realizes the direct control for the scene and people in the play to replace or assist the traditional game interactive mode.

Description

Technical field [0001] The invention relates to the field of computer vision and recognition technology, in particular to a game control system and method based on stereo vision. Background technique [0002] In recent years, with the innovation of computer technology, the digital entertainment industry represented by computer games has developed rapidly. As a special kind of application software, computer games provide a series of menu options and operation instructions to game users to achieve interactive operations between users and games. Traditional human-computer interaction methods used for games include: mouse, keyboard, joystick, and special game equipment, etc., mainly manual and wired connections. As the types and contents of computer games continue to expand and enrich, the complexity of their operations has increased dramatically, and they still only use traditional interactive methods, making it more and more difficult to control. Game users expect to be able to int...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/00G06F19/00
Inventor 王阳生陈宇峰鲁鹏
Owner INST OF AUTOMATION CHINESE ACAD OF SCI
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products