Method and system for processing audio data in computer game
An audio data and game system technology, applied in the field of computer games, can solve the problems of data conflict, inconvenient user operation, excessive occupation of local system resources, etc., to achieve the effect of saving system resources
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[0037] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0038] The computer games involved in the present invention may include various types of computer games, especially online games.
[0039] The technical solution provided by the present invention can be used in many general-purpose or special-purpose computing system environments or configurations. Examples: personal computers, server computers, handheld or portable devices, tablet-type devices, multiprocessor systems, microprocessor-based systems, set-top boxes, programmable consumer electronics, network PCs, minicomputers, mainframe computers, including A distributed computing environment for any of the above systems or devices, etc.
[0040] The technical solutions provided by the present invention may be described in the gene...
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