System and method for implementing third party client terminal to add to game

A client and game technology, applied in indoor games, transmission systems, video games, etc., can solve the problems of single client, inconvenient pulling, single function, etc., achieve strong code reusability, improve interactivity, and facilitate expansion Effect

Inactive Publication Date: 2008-02-06
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the following shortcomings of existing technologies, this new demand cannot be met
[0007] The disadvantages of the existing technology are: ① the function of a single client can only be used in the game hall to join the game; ② the user group is limited to active groups who have used the game hall, which is not convenient for passive users Group pull; ③The query source is usually based on the list o

Method used

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  • System and method for implementing third party client terminal to add to game
  • System and method for implementing third party client terminal to add to game

Examples

Experimental program
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Effect test

Embodiment Construction

[0041] The core idea of ​​the present invention is: first, realize the interaction between the web page and the game hall by adding an Activex control between the third-party client, such as the web page and the game hall; The returned player game state information including the specific location of the player selects the player, and then initiates a request to join the game through the Activex control to the game hall, and quickly joins the specific location of the player to play with the selected player.

[0042] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail by citing the following embodiments and referring to the accompanying drawings.

[0043] A system for quickly joining a game by a third-party client, the system includes a third-party client, an Activex control, a game hall and a server. Wherein, the third-party client may be a webpage, and when the third-party cl...

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PUM

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Abstract

The present invention discloses a system for enabling client side of the third pirty jointing in game quickly. The system comprises a client side of the third pirty, an Activex control, a game lobby and a server. The clinet side of the third pirty proposes inquiry about game situation of the client to the game lobby. The Activex control is used in establishing an interface between the clinet side of the third pirty and the game lobby. The game lobby can receive proposal of the clinet side of the third pirty proposes inquiry about game situation of the client, transfer the proposal to the server and subsequently send back and display result about the inquiry from the server. The server is used for storing information about game situation of the client. The invention additionally discloses a method enabling client side of the third pirty jointing in game quickly. The system and themethod in the present invention are helpful in achieving interaction between the game lobby and all client sides of the third pirty as well as speeding up access in game.

Description

technical field [0001] The invention relates to a technology for joining a game, in particular to a system and method for realizing a third-party client to quickly join a game. Background technique [0002] At present, the technology of joining the game is realized based on the client terminal of the game hall, and based on the game hall, the process of joining the game in the existing technology is as follows: [0003] Step 101, the user enters the game lobby, and initiates a request to join the game from the game lobby. Here, the users are active user groups belonging to the game lobby. [0004] Step 102, the user inquires in the game hall, and inquires about the specific location of the player. [0005] Step 103, the user selects a player according to the query result, and joins the specific location of the player, and starts to play the game with the selected player. [0006] With the continuous development of the Internet, the new requirement is: in addition to provi...

Claims

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Application Information

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IPC IPC(8): H04L29/08A63F13/12G06F19/00
CPCH04L67/2814H04L29/08738H04L29/08648A63F13/12H04L67/16A63F13/35H04L67/563H04L67/51
Inventor 杨采石闫敏陈韶华
Owner TENCENT TECH (SHENZHEN) CO LTD
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