Complex indoor scene rapid drafting method based on view rejection
An indoor scene and field of view technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of high complexity, high occlusion, unrealistic, inefficient tree structure, etc., and achieve The effect of improving memory utilization and improving efficiency
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[0023] A preferred embodiment of the present invention is described with reference to the accompanying drawings as follows: The method for quickly drawing a complex indoor scene consists of five steps:
[0024] Step 1: Divide the entire scene into n regions
[0025] Such as figure 1 As shown, in the concept of entry technology, the entire scene is divided into n regions (cells), each region is a closed convex polygon, where “convex” means that a line segment is drawn between any two points in the region. The line segment will not penetrate any polygon in the area, and closed means that a light is emitted from the area. If the light is to be shot outside the area, the light must penetrate a polygon in a certain area. So you can vividly put a The area is regarded as a room, and the polygons of the area constitute the walls, ceiling and floor of the room. (If you want to describe a "convex" room, you need to divide the room into several "convex" areas, and then connect them with the...
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