Client server, intelligent terminal, online game system and method

A client-server and network game technology, applied in the field of network game systems and client-server, can solve problems such as illegally modifying game programs and data, affecting the fairness of network games, and unfavorable to the healthy development of network games

Inactive Publication Date: 2010-06-16
爱思开电讯投资(中国)有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this method exposes some functions of the main server to the client, making it easy for some game players to use the client to cheat, such as using plug-ins to illegally modify game programs and data, so as to obtain information t

Method used

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  • Client server, intelligent terminal, online game system and method
  • Client server, intelligent terminal, online game system and method
  • Client server, intelligent terminal, online game system and method

Examples

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Embodiment Construction

[0022] Various embodiments of the present invention will be described in detail below with reference to the accompanying drawings.

[0023] exist figure 1 In the traditional MMORPG online game system shown, any game activity or transaction performed by the user through the client must be processed by the main server. Therefore, the main server is overloaded. In fact, during the game, there are some activities that do not need to be processed by the main server. For example, the transactions carried out by two determined clients can be processed on the two client sides; the activities carried out by the clients themselves or The activities between the client and the non-player role (NPC) can also be processed on the client side without going through the main server. In view of this situation, the present invention proposes a figure 2 The network game system shown.

[0024] figure 2 The architecture diagram of the network game system according to one embodiment of the pres...

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PUM

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Abstract

The invention relates to a client server, an intelligent terminal, an online game system and a method, wherein the client server communicates with a client and a main server and comprises a local database, an adjustment module and a local logic module; the local database is used for storing information from the client; the adjustment module is used for judging whether a request from the client can be processed locally at the client serve; and the local logic module is used for processing the request from the client when the judgment module judges that the request from the client can be processed locally at the client serve, and is also used for synchronizing the information stored in the local database to the main server. The invention can be used to relieve the load of the main server of an online game and prevent plug-in and other cheating means.

Description

technical field [0001] The invention relates to online games, in particular to a client server, an intelligent terminal, an online game system and a method for online games. Background technique [0002] At present, online games are more and more popular among netizens, especially massively multiplayer online role-playing games (MMORPG). In a sense, it enriches people's lives. [0003] Generally speaking, an MMORPG online game system includes a main server and a client, specifically as figure 1 as shown, figure 1 The architecture diagram of the traditional MMORPG online game system is shown. Among them, the main server of the traditional MMORPG online game system is usually provided by the operator of the MMORPG online game, which is used to run the game program and handle the logic and functions between the roles played by each player and between the roles played by players and non-players. The client is in the hands of each game player, and it is only used to provide a...

Claims

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Application Information

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IPC IPC(8): H04L12/28G06F19/00
Inventor 刘子瑛李丞倍金亨一罗栋元李相研
Owner 爱思开电讯投资(中国)有限公司
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