Client server, intelligent terminal, online game system and method
A client-server and network game technology, applied in the field of network game systems and client-server, can solve problems such as illegally modifying game programs and data, affecting the fairness of network games, and unfavorable to the healthy development of network games
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[0022] Various embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
[0023] exist figure 1 In the traditional MMORPG online game system shown, any game activity or transaction performed by the user through the client must be processed by the main server. Therefore, the main server is overloaded. In fact, during the game, there are some activities that do not need to be processed by the main server. For example, the transactions carried out by two determined clients can be processed on the two client sides; the activities carried out by the clients themselves or The activities between the client and the non-player role (NPC) can also be processed on the client side without going through the main server. In view of this situation, the present invention proposes a figure 2 The network game system shown.
[0024] figure 2 The architecture diagram of the network game system according to one embodiment of the pres...
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