3D virtual set ray tracking method for accelerating back light source irradiation
A virtual scene and ray tracing technology, applied in the field of ray tracing of 3D virtual scenes, can solve the problems of low calculation efficiency and long time of Monte Carlo ray tracing
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[0037] In order to make the features and advantages of the present invention clearer, the present invention will be further described below in conjunction with specific embodiments with reference to the accompanying drawings.
[0038] CPU (103) in the present embodiment selects Intel Xeon TM CPU 3.20GHz, memory (104) choose Kingston 8GBDDR3 1333, disk (105) choose Buffalo HD-CE 1.5 TU2, GPU computing cluster (102) choose AMAX Tesla series GPU computing cluster; software programming tools choose VC++2008, OpenGL 2.0 and CUDA 2.0.
[0039] In part (010) of this method, the depth data of the geometric surface patch irradiated by the surface light source is obtained, and the specific steps are as follows:
[0040] Step (S011): loading the 3D virtual scene model data (A001) from the disk (105) into the memory (104);
[0041] Step (S012): calculating the circumscribed rectangle (202) of the surface light source contour line (201) on the CPU (103);
[0042] Step (S013): if figu...
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