Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Asynchronous computation and synchronous backtracking method and system in delayed sensitive online game

An online game, delay-sensitive technology, applied in transmission systems, electrical components, etc., can solve the problems of rule breaking, delay-sensitive online games cannot be guaranteed fairness and security, and the fairness and security of the game environment cannot be guaranteed.

Inactive Publication Date: 2011-07-20
SHANGHAI WINGAME NETWORK TECH
View PDF0 Cites 10 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, users can easily modify the calculation process and calculation results of the local client memory through some conventional memory modification inspection tools, causing the server to receive tampered results
In the end, the normal rules of the game are destroyed, and the fairness and security of the game environment cannot be guaranteed
[0006] The traditional protective measures are to encrypt and dynamically store the client memory, making it difficult for players to crack and query, calculate and temporarily store the memory address of the calculation results, but this can only prevent some low-end users from cracking methods, high-end Users can still easily crack and modify memory addresses through professional tools, so that the fairness and security of delay-sensitive online games cannot be guaranteed

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Asynchronous computation and synchronous backtracking method and system in delayed sensitive online game
  • Asynchronous computation and synchronous backtracking method and system in delayed sensitive online game
  • Asynchronous computation and synchronous backtracking method and system in delayed sensitive online game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0049] Glossary

[0050] Delay-sensitive online games: Refers to online games with extremely large input and output volumes in a short period of time, frequent human-computer interaction, real-time response time, and high operational accuracy requirements, such as action-type, sports-type, and first-time games. Perspective shooting online game. This type of online game has a huge user base and a very wide audience, and it is the type that the majority of online game users like. In addition to the basic game content, users attach great importance to a fair, just and safe game environment for such games, and put forward high requirements for such game developers.

[0051] Data delay and its impact: Data delay means that during the transmission process, the data is transmitted to the relevant receiver after the transmission time designed by the normal network transmission protocol. China's domestic network speed is estimated to be 150ms delay and 5% packet loss rate on average,...

Embodiment 2

[0063] The present invention discloses a synchronous backtracking method for asynchronous computing in a delay-sensitive online game. The method includes the following steps:

[0064] Install the logic calculation modules of the game on the client and server respectively;

[0065] The client synchronizes the user's input to the logic calculation module of the server, and sends the calculation results generated by the client through its logic calculation module to the server;

[0066] The server side compares the correct calculation result generated by itself with the result sent by the client; if the results are inconsistent, it is judged that the client logic is abnormal;

[0067] If a client with abnormal logic is found, the server resynchronizes the state of the client with abnormal logic on the server at that time to the client through serialization to overwrite the abnormal state of the client at that time. In this embodiment, when a failure is found, the processing resu...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses an asynchronous computation and synchronous backtracking method and an asynchronous computation and synchronous backtracking system in a delayed sensitive online game. The method comprises the following steps that: logic computation modules of the game are arranged at a client and a server; the client synchronizes user input to the logic computation module at the client and transmits a computed result of the client which is generated through the logic computation module to the server; the server compares the accurate computed result generated by the server with the result which is transmitted by the client, if the results are inconsistent, the client is judged to be abnormal; and if a logically abnormal client is discovered, the server resynchronizes a state of the logically abnormal client on the current server to the client so as to cover the current abnormal state of the client through serialization. The asynchronous computation and synchronous backtracking method and the asynchronous computation and synchronous backtracking system in the delayed sensitive online game meet the requirements of timely responding to user operation and preventing the user from breaking a game rule simultaneously.

Description

technical field [0001] The invention belongs to the technical field of online game development, and relates to an asynchronous calculation and synchronous backtracking method, in particular to an asynchronous calculation and synchronous backtracking method in a delay-sensitive online game; at the same time, the invention also relates to a delay-sensitive network Asynchronous computing and synchronous backtracking system in the game. Background technique [0002] In the development process of delay-sensitive online games, there will be such a contradiction, that is, the contradiction between the fairness and security of online game data and the timely feedback and good experience of user client operations. [0003] The results of logic calculations in ordinary online games are finally saved to the database, and the user outputs data through the operation of the interactive system on the client side, and sends these operation data to the server; the logic calculation is perfor...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08
Inventor 朱坚华李红涛李天石印琼虎
Owner SHANGHAI WINGAME NETWORK TECH
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products