Three-dimensional scene construction method based on browser
A technology of 3D scene and construction method, applied in the field of 3D scene modeling, can solve the problems of large amount of 3D data, limited support, and high hardware requirements, and achieve the effect of speeding up download speed, reducing material switching, and smooth viewing angle effect.
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[0024] Such as figure 1 Shown, a browser-based 3D scene construction method, the method includes the following steps:
[0025] In step s101, an original 3D scene model is made, and the original 3D scene model is compressed into a required 3D scene file through a 3D compression algorithm, and saved to a server. The three-dimensional compression algorithm includes two steps of scene data compression and texture data compression.
[0026] Step 1: Compression of scene data
[0027] The scene data consists of a vertex (Vertex) to form a triangle (Triangle), a triangle to form a geometry (Mesh), and frame data to form a key frame animation (KeyFrame Animation) and a skeleton animation (SkeletonAnimation). The division algorithm finds a large number of identical or similar points, surfaces and geometric bodies, reanalyzes and organizes the spatial information, and finally compresses the scene data source from hundreds of megabytes to several megabytes.
[0028] Step 2: Compression...
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