Map linear symbol drawing method and system based on graphics processing unit (GPU)
A linear and symbolic technology, applied in the field of map linear symbols, can solve the problems of waste of resources and efficiency, and achieve the effect of less memory consumption, reduced CPU calculation burden, and adjustable parameters
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[0032] Further description will be given below in conjunction with the accompanying drawings and implementation examples.
[0033] see figure 1 It is a general flow chart of the implementation example of the present invention. The GPU-based map linear symbol drawing method uses the Shader language to draw map linear symbols under the programmable pipeline system. The method includes the steps of creating a drawing model, including:
[0034] Step 1 Build the vertex array cache object model:
[0035] According to the central line of the linear data (the total length is Lmax) and the linear half-width (Wmax), a linear polygon triangulation network with a certain width is constructed. The basic structure of the vertex is (x, y, z, u, v), x, y, z are the coordinates of the vertex in the three-dimensional system, u is a value that has a certain relationship with the distance from the vertex to the starting point of the line, v is the value related to The distance between the verte...
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