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Three-dimensional object model texture mapping algorithm based on mapping boundary optimization

A texture mapping, three-dimensional object technology, applied in computing, 3D modeling, image data processing and other directions, can solve the problems of not taking into account the color difference, the seam is difficult to effectively eliminate, the camera calibration error, etc., to achieve wide application prospects, improve quality, improved consistency

Inactive Publication Date: 2014-04-30
嘉兴慧谷信息技术有限公司
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Problems solved by technology

However, this work did not take into account the obvious color tone differences between different images when reconstructing real-world objects, making it difficult to effectively eliminate the seams in texture mapping results.
More importantly, the above methods only focus on the seam problem caused by the different light intensities on both sides of the boundary.
In fact, in addition to different light intensities, camera calibration errors and some other system errors will also lead to seams, which are difficult to eliminate directly with image smoothing methods

Method used

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  • Three-dimensional object model texture mapping algorithm based on mapping boundary optimization
  • Three-dimensional object model texture mapping algorithm based on mapping boundary optimization

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Embodiment Construction

[0024] The present invention will be further described below in conjunction with the embodiments and with reference to the accompanying drawings.

[0025] The specific steps of a three-dimensional object model texture mapping algorithm based on mapping boundary optimization are as follows:

[0026] A: Use the RGB-D camera (color camera with depth information) to obtain the colorless 3D model of the actual object and a series of 2D color images, and establish the correspondence between the 3D model grid and the pixels of the 2D image, namely texture mapping relationship.

[0027] The three-dimensional model of the actual object can be passed through Newcombe's paper "KinectFusion: real-time dense The KinectFusion method proposed in "surface mapping and tracking" (KinectFusion: Real-time Dense Surface Mapping and Tracking) is obtained by moving the depth camera around the target scan.

[0028] The two-dimensional color image can be obtained by starting the color photographing ...

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Abstract

The invention discloses a three-dimensional object model texture mapping algorithm based on mapping boundary optimization. The method comprises two steps to optimize a map boundary in the three-dimensional model texture mapping, so that the jointing problems caused by the camera calibration error and other interference factors during the texture mapping is effectively reduced. The method comprises the steps that firstly, the mapping boundary is optimized to reduce the complexity of the texture around the boundary; secondly, the mapping boundary area corresponding to the image edge in two-dimensional images is further optimized, the consistency of the edges, on the two sides of the boundary, of the two-dimensional images is improved, and therefore the effect on the texture mapping from various errors including the camera calibration error can be reduced. According to the three-dimensional object model texture mapping algorithm, the quality of the mapping of the texture around the image edge is improved in an emphasized mode, the boundary area prone to producing a joint is moved to an area with the simple texture, the characteristics of a vision sense system of the human body are met, and the algorithm is easy to achieve and has wide using prospects.

Description

technical field [0001] The invention relates to a three-dimensional object model modeling algorithm, in particular to a three-dimensional object model texture mapping algorithm based on mapping boundary optimization. Background technique [0002] 3D object model modeling technology refers to the virtual reconstruction of objects in the objective world through 3D modeling. It is one of the important research contents in the field of computer vision and computer graphics. It is used in medical equipment, digital entertainment, e-commerce, etc. The field has a wide range of application value. Among them, how to make the reconstructed 3D model have the realistic texture of the actual object is one of the key technologies in the current 3D object model modeling. [0003] In the texture mapping algorithm of the three-dimensional object model, after searching the literature of the prior art, it was found that in 1983, Burt et al. published in "ACM Transactions on Graphics" (ACM Tr...

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Application Information

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IPC IPC(8): G06T17/00G06T7/00
Inventor 林巍峣陈远哲裘玉英周旭楚张越青
Owner 嘉兴慧谷信息技术有限公司
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