Frame playing method and client end for game application

A game application and picture technology, applied in the picture playing method of game application and the field of client, can solve the problems of sudden increase of playing speed and difficulty for game users to respond in time, and achieve the best user experience effect

Active Publication Date: 2015-03-25
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Embodiments of the present invention provide a game application screen playback method and a client to at least solve the technical problem that the game user is difficult to respond in time due to the sudden increase in the screen playback speed of the user interface after the game application is suspended and resumed

Method used

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  • Frame playing method and client end for game application
  • Frame playing method and client end for game application
  • Frame playing method and client end for game application

Examples

Experimental program
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Effect test

Embodiment 1

[0024] According to an embodiment of the present invention, a screen playing method of a game application is provided, such as figure 1 As shown, the method may include:

[0025] S102: Obtain a resume instruction for instructing the game application to resume from the suspended state to the normal state, and record the time when the resume instruction is obtained as the first moment;

[0026] S104: Switch the game application from the paused state to the transition state, wherein, when the game application is in the transition state, the screen playback speed of the user interface corresponding to the game application is lower than the normal playback speed, wherein the normal playback speed indicates that the game application is in a normal state The screen playback speed of the user interface corresponding to the game application;

[0027] S106: At a second moment after the first moment, switch the game application from a transition state to a normal state, wherein the time...

Embodiment 2

[0069] According to an embodiment of the present invention, a client for implementing the screen playing method of the above game application is also provided, such as Figure 6 As shown, the client includes:

[0070] 1) The first acquiring unit 602 is configured to acquire a resume instruction for instructing the game application to resume from the suspended state to the normal state, and record the time when the resume instruction is obtained as the first moment;

[0071] 2) The first switching unit 604 is configured to switch the game application from the paused state to the transition state, wherein, when the game application is in the transition state, the screen playback speed of the user interface corresponding to the game application is lower than the normal playback speed, wherein the normal The playback speed indicates the screen playback speed of the user interface corresponding to the game application when the game application is in a normal state;

[0072] 3) The...

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Abstract

The invention discloses a frame playing method and client end for a game application. The method comprises the steps that a recover instruction for indicating that the game application recovers to a normal state from a halted state is obtained, and the moment when the recover instruction is obtained is marked as a first moment; the game application is switched to a transition state from the halted state, and when the game application is in the transition state, the playing speed of the frame of the corresponding user interface of the game application is lower than a normal playing speed, wherein the normal playing speed represents the playing speed of the frame of the corresponding user interface of the game application when the game application is in the normal state; at a second moment after the first moment, the game application is switched to the normal state from the transition state, wherein the time interval between the first moment and the second moment is first preset time. The frame playing method and client end for the game application solve the technical problem that after the game application is recovered from the halted state, the playing speed of the frame of the user interface is increased suddenly and a game user can hardly respond timely.

Description

technical field [0001] The present invention relates to the field of software applications, in particular to a method for playing screens of game applications and a client. Background technique [0002] At present, the mainstream racing games on the market, such as the Need for Speed ​​series on the PC side, Temple Run and Cool Run on the mobile side, all have the same problem, that is, when the player returns to the game from the paused state During this period of time, the player has not been given a good buffer adaptation process, which has brought a lot of trouble to the player. [0003] Let's look at the reason, because racing games are usually accompanied by the increase in the duration of the game, making the game faster and faster, or the level of difficulty is getting higher and higher, and if the player in this scenario , press the pause button of the game, then it will be very difficult for the player to return to the normal game state from the paused state; alth...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/48G06F9/44
CPCA63F13/493A63F13/44
Inventor 林柏科
Owner TENCENT TECH (SHENZHEN) CO LTD
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