Frame playing method and client end for game application

A game application and picture technology, applied in the picture playing method of game application and the field of client, can solve the problems of sudden increase of playing speed and difficulty for game users to respond in time, and achieve the best user experience effect
CN104461718AActive Publication Date: 2015-03-25TENCENT TECH (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
TENCENT TECH (SHENZHEN) CO LTD
Publication Date
2015-03-25

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Abstract

The invention discloses a frame playing method and client end for a game application. The method comprises the steps that a recover instruction for indicating that the game application recovers to a normal state from a halted state is obtained, and the moment when the recover instruction is obtained is marked as a first moment; the game application is switched to a transition state from the halted state, and when the game application is in the transition state, the playing speed of the frame of the corresponding user interface of the game application is lower than a normal playing speed, wherein the normal playing speed represents the playing speed of the frame of the corresponding user interface of the game application when the game application is in the normal state; at a second moment after the first moment, the game application is switched to the normal state from the transition state, wherein the time interval between the first moment and the second moment is first preset time. The frame playing method and client end for the game application solve the technical problem that after the game application is recovered from the halted state, the playing speed of the frame of the user interface is increased suddenly and a game user can hardly respond timely.
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Description

technical field

[0001] The present invention relates to the field of software applications, in particular to a method for playing screens of game applications and a client. Background technique

[0002] At present, the mainstream racing games on the market, such as the Need for Speed ​​series on the PC side, Temple Run and Cool Run on the mobile side, all have the same problem, that is, when the player returns to the game from the paused state During this period of time, the player has not been given a good buffer adaptation process, which has brought a lot of trouble to the player.

[0003] Let's look at the reason, because racing games are usually accompanied by the increase in the duration of the game, making the game faster and faster, or the level of difficulty is getting higher and higher, and if the player in this scenario , press the pause button of the game, then it will be very difficult for the player to return to the normal game state from the paused state; alth...

Claims

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