Optical lens structure of wearable virtual-reality headset capable of displaying three-dimensional scene

A virtual reality and three-dimensional scene technology, applied in optics, optical components, lenses, etc., can solve problems such as limited myopia, blurred edge images, and inability to wear glasses, and achieve the effect of increasing clarity, reducing distortion, and good visual experience

Inactive Publication Date: 2015-07-29
杭州映墨科技有限公司
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  • Abstract
  • Description
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  • Application Information

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Problems solved by technology

However, this method cannot solve the problem of blurred edge images, and will cause a drop in frame rate, which will bring dizziness to users
[0004] At present, there is still a problem that people with myopia generally cannot wear glasses when using virtual reality helmets. The general solution is to put the display screen close to the eyepiece, but the range of myopia that can be adjusted in this way is very limited, and generally can only be adjusted to 400 degrees of myopia. People wh

Method used

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  • Optical lens structure of wearable virtual-reality headset capable of displaying three-dimensional scene
  • Optical lens structure of wearable virtual-reality headset capable of displaying three-dimensional scene
  • Optical lens structure of wearable virtual-reality headset capable of displaying three-dimensional scene

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Embodiment Construction

[0034] The present invention will be further described in detail below in conjunction with the drawings and specific embodiments.

[0035] Such as figure 2 As shown, in the lens structure of the present invention, the two sets of lenses for the left eye and the right eye have the same structure, and both include a biconvex positive lens 1 and a meniscus negative lens 2 mounted coaxially at intervals. The biconvex positive lens 1 is close to The human eye is installed on the fixed frame 5, the meniscus negative lens 2 is installed on the movable frame 5, the inner wall of the fixed frame 5 is provided with a guide 9 along the lens axis, and the movable frame 5 is installed on the guide 9 and moves along the guide 9; The human eye is a biconvex positive lens 1, a meniscus negative lens 2 is provided with a display screen 3 directly in front of it, and the display screen 3 is connected to the front of the fixed frame 5 through a connecting frame 7, and two sets of lenses for the lef...

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Abstract

The invention discloses an optical lens structure of a wearable virtual-reality headset capable of displaying three-dimensional scene. Two lenses of the left eye and the right eye are same in structure and both comprise double convex positive lenses and crescent negative lenses coaxially mounted at intervals. The double convex positive lenses close to the human eyes are mounted on a fixed temple, the crescent negative lenses are mounted on a movable temple, a guide rail is arranged on the inner wall of the fixed temple, and the movable temple is mounted on the guide rail movably. A display screen in front of the crescent negative lens is connected on the front portion of the fixed temple by a connecting frame, and the two lens structures are spaced by an intermediate partition. The two lenses are made of different kinds of optical plastics, and the optical surfaces of the front side and the rear side are aspheric surfaces. The optical lens structure can adjust diopter, a user can see the content on the screen without wearing glasses, chromatic aberration and distortion of the single lens are eliminated, the images inputted into a left screen and a right screen are not necessary to be preprocessed, image frames are improved and the user can see common left-right split-screen stereoscopic movies.

Description

Technical field [0001] The invention relates to an optical lens design with adjustable diopter, in particular to an optical lens structure of a wearable virtual reality helmet that presents a three-dimensional scene. Background technique [0002] Virtual Reality (VR) technology is a computer-generated, interactive, and immersive visual virtual environment proposed in the 1980s. It can generate a variety of virtual environments as needed and is widely used in urban planning. , Driving training, interior design and other fields. In recent years, with the development of computer computing power and various types of sensors, various types of virtual reality helmets have appeared on the market. They are basically composed of a display screen or a mobile phone and a pair of eyepieces. The human eye can see the enlarged screen through the eyepieces. For images, the sensor senses the changes of the human head to adjust the images on the left and right screens, so that the human eye can ...

Claims

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Application Information

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IPC IPC(8): G02B27/01G02B27/22G02B25/00G02B3/02
CPCG02B27/0172G02B30/27G02B2027/0178
Inventor 黄治冯国华罗浩
Owner 杭州映墨科技有限公司
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