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Virtual reality glasses

A technology of virtual reality glasses and glasses, which is applied in the field of wearable technology and virtual reality technology, and can solve the problems that Cardboard and Oculus Rift cannot capture gestures and have a single interaction mode

Active Publication Date: 2016-04-13
JINAN ZHONGJING ELECTRONICS TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0009] (2) The interaction between Oculus Rift and the user is mainly to simulate the user's movement posture in the virtual scene through the sensor, and the interaction method is single
[0010] (3) Cardboard and OculusRift itself cannot capture gestures

Method used

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  • Virtual reality glasses

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Embodiment Construction

[0026] In order to make the technical problems, technical solutions and advantages to be solved by the present invention clearer, the following will describe in detail with reference to the drawings and specific embodiments. Those skilled in the art should know that the following specific embodiments or specific implementation methods are a series of optimized configurations listed by the present invention to further explain the specific content of the invention, and these configurations can be combined with each other or used in association with each other, unless it is clearly stated in the present invention that some or a specific embodiment or implementation cannot be associated with or used in conjunction with other embodiments or implementations. At the same time, the following specific examples or implementation methods are only used as optimized configurations, and are not understood as limiting the protection scope of the present invention.

[0027] A virtual reality ...

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PUM

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Abstract

The invention provides virtual reality glasses. The virtual reality glasses comprise a virtual reality glasses body, function buttons, a direction rocking bar, a microphone, a pick-up head, a support provided with leap motion, and a clamping groove. The virtual reality glasses can realize volume control through volume increasing and decreasing buttons, can perform voice input and voice control through the microphone, can observe real environment in front through the installation of the pick-up head, and can realize identification of gestures by capturing the gestures of users through installation of the leap motion.

Description

technical field [0001] The invention relates to the fields of virtual reality technology and wearable technology. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment, which is an interactive three-dimensional dynamic scene and a system simulation of entity behavior that integrates multi-source information, allowing users to immerse themselves in the virtual world. Environment. Virtual reality technology mainly includes various aspects such as simulated environment, perception, natural skills and sensory equipment. The simulated environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perception means that the ideal virtual reality should have the perception that all human beings have. In addition to the visual perception generated by computer graphics technology, there are also perceptions such as ...

Claims

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Application Information

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IPC IPC(8): G02B27/01H04R1/08G06F3/01
CPCG02B27/017G02B2027/0138G02B2027/014G02B2027/0178G06F3/017H04R1/08
Inventor 王吉
Owner JINAN ZHONGJING ELECTRONICS TECH
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