Behavior model generation method and system

A technology of model generation and behavior, applied in the field of model editing, can solve problems such as difficulty in maintenance, lack of flexibility, difficulty in customization and modification, etc.

Inactive Publication Date: 2016-07-27
北京神舟智汇科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This method causes a large number of repeated basic actions between models, resulting in waste of storage and difficulty in maintenance; the relevant data of entity behavior is hard...

Method used

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  • Behavior model generation method and system
  • Behavior model generation method and system

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Embodiment

[0031] see figure 1 , which is a method for generating a behavior model provided by an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:

[0032] S101: Provide a behavior model editing interface, the editing interface includes an editing entry, and the editing entry includes: an atomic state editing entry, a state diagram drawing entry, a state transition relationship editing entry, and a state nesting relationship editing entry; embodiments of the present application The provided method is implemented based on the principle of state machine, which defines multiple states and transitions between states. A state machine operates in response to a series of events that, when certain triggering conditions are met, will cause the state machine to transition from the current state to the next state. Among the multiple defined states, there is at least one initial state and at least one final state, the state machine starts to ...

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PUM

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Abstract

The invention discloses a behavior model generation method and system. The method comprises a step of providing a behavior model edition interface, wherein the edition interface comprises edition entries, and the edition entries comprise an atomic state edition entry, a state diagram drawing entry, a state transfer relation edition entry and a state nest relation edition entry. A behavior model generated through the method is used for simulating the human decision behaviors in simulation systems, completing behavior model edition through carrying out state synthesis and condition transfer on basic atomic states, and rehearsing the state transfer process in real time. The method is visual, simple and convenient to carry out model edition by non-technical personnel, for example, the military personnel that do not understand programing only need to combine atomic conditions during the edition of tactic behavior models. The method is popular, easy to understand and convenient to use, and the edition model can be conveniently provided to various simulation systems for calling.

Description

technical field [0001] The invention relates to the technical field of model editing, in particular to a method and system for generating a behavior model. Background technique [0002] Experts in the military field have a wealth of knowledge of tactical behavior, however computer models that implement this knowledge require a lot of computer code. Usually domain experts do not have programming skills, and therefore need to rely on software programming skills and programmers to translate domain knowledge into computer models. The specific method is that domain experts compile knowledge and data about the operation of physical entities into documents, form specifications and submit them to programmers, and then form computer models through code implementation and testing steps, and finally return them to experts in the field or simulation execution users for use. At present, a large number of entity behaviors have been modeled by procedural structures such as flowcharts, sta...

Claims

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Application Information

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IPC IPC(8): G06F9/44
CPCG06F8/33G06F8/34
Inventor 张骏涂幼年李一舟
Owner 北京神舟智汇科技有限公司
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