A method for restoring archives of web games based on data replay mechanism
A web game and game technology, applied in the field of web game archive restoration based on the data replay mechanism, can solve the problems of high server energy consumption, low accuracy, and poor real-time performance
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[0085] Example 2: The player registers and enters the game at 8 o'clock in the morning. The server detects that the game player is a new user and there is no historical snapshot, so the initialization snapshot is sent to the client. The client loads the initialization snapshot and initializes the game. During the whole process of the player's playing, the player's mouse event, keyboard event or touch event is sent to the server in real time, and the server saves the received event to the event log file. At 50, the game progress was saved manually, and the historical snapshot of the server was updated. When the player played until 11 o'clock, the game crashed due to the system crash.
[0086]At 11:10, the player restarts the computer and logs in to the game. The server detects that the latest game snapshot time is 10:50, and the last event time in the event log file is 10:59:34. Since the snapshot time is less than The time of the last event in the log file, the server starts t...
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