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Virtual reality skateboard entertainment experience device

A virtual reality, skateboard technology, applied in sports accessories, optics, instruments, etc., can solve the problems of low interest and poor experience, and achieve the effect of high interest, easy maintenance and high hardness

Active Publication Date: 2017-04-05
台州云造智能科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In order to overcome the disadvantages of poor experience effect and low interest in other skateboard experience equipments that currently do not have a virtual reality skateboard experience device, the technical problem to be solved by the invention is to provide a virtual reality skateboard experience device with good experience effect and high interest virtual reality skateboard leisure and entertainment experience device

Method used

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  • Virtual reality skateboard entertainment experience device
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  • Virtual reality skateboard entertainment experience device

Examples

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Embodiment 1

[0028] A virtual reality skateboard leisure and entertainment experience device, such as Figure 1-3As shown, it includes a first support rod 1, a first spring 2, a first winding wheel 3, a first pull wire 4, a first rotating shaft 5, a first bearing seat 6, a first gear 7, a first rack 8, The first cylinder 9, the second cylinder 10, the second rack 11, the second gear 12, the second support rod 13, the second spring 14, the second winding wheel 15, the second rotating shaft 16, the second bearing seat 17, Second backguy 18, slide plate 19, virtual reality helmet 20, hook 21, connecting rod 22, pole 23, fixed pulley 24, blower fan 25, the 3rd spring 26, mounting frame 27, base plate 28, the 3rd support bar 29, slide Block 30, motor 31, third rotating shaft 32 and circular slide rail 33, the center of bottom plate 28 top is welded with the third support bar 29 symmetrically, the mode that the third support bar 29 top is connected with circular slide rail 33 by the mode of bolt...

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Abstract

The invention belongs to the technical field of virtual reality equipment, and particularly relates to a virtual reality skateboard entertainment experience device. In order to achieve the technical aims, the virtual reality skateboard entertainment experience device is good in experience effect and high in interestingness. To achieve the above technical aims, the virtual reality skateboard entertainment experience device comprises a first supporting rod, a first spring, a first wire winding wheel, a first pull wire, a first rotary shaft, a first bearing pedestal, a first gear, a first gear rack, a first air cylinder and the like. Third supporting rods are welded to the top of a bottom plate in a central symmetry manner. A round sliding rail is connected to the top ends of the third supporting rods in a bolted connection manner. Sliding blocks are connected to the round sliding rail in a sliding manner. The virtual reality skateboard entertainment experience device achieves the effects of being good in experience effect and high in interestingness, and is low in manufacturing cost, reasonable in structure, easy to maintain and convenient to use, the input of manpower and material resources is reduced, and the work efficiency is improved.

Description

technical field [0001] The invention belongs to the technical field of virtual reality equipment, and in particular relates to a virtual reality skateboard leisure and entertainment experience device. Background technique [0002] Virtual reality, referred to as VR technology, also known as spiritual technology or artificial environment, is to use computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to feel like they are in the real world. Generally, things in three-dimensional space can be observed in time and without limitation. When the user moves the location, the computer can immediately perform complex calculations and send back accurate 3D world images to create a sense of presence. In virtual reality, the scenes and characters seen are all fake, and it is to substitute human consciousness into a virtual world. [0003] With the improvement of living standards, ...

Claims

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Application Information

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IPC IPC(8): A63F13/28G02B27/01
CPCA63F13/28A63F2250/025A63F2300/302G02B27/017
Inventor 杨金忠
Owner 台州云造智能科技有限公司
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