Virtual reality skateboard entertainment experience device
A virtual reality, skateboard technology, applied in sports accessories, optics, instruments, etc., can solve the problems of low interest and poor experience, and achieve the effect of high interest, easy maintenance and high hardness
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0028] A virtual reality skateboard leisure and entertainment experience device, such as Figure 1-3As shown, it includes a first support rod 1, a first spring 2, a first winding wheel 3, a first pull wire 4, a first rotating shaft 5, a first bearing seat 6, a first gear 7, a first rack 8, The first cylinder 9, the second cylinder 10, the second rack 11, the second gear 12, the second support rod 13, the second spring 14, the second winding wheel 15, the second rotating shaft 16, the second bearing seat 17, Second backguy 18, slide plate 19, virtual reality helmet 20, hook 21, connecting rod 22, pole 23, fixed pulley 24, blower fan 25, the 3rd spring 26, mounting frame 27, base plate 28, the 3rd support bar 29, slide Block 30, motor 31, third rotating shaft 32 and circular slide rail 33, the center of bottom plate 28 top is welded with the third support bar 29 symmetrically, the mode that the third support bar 29 top is connected with circular slide rail 33 by the mode of bolt...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com