FPS (first-person shooting) game scene map design visual verification method and system
A game scene and verification method technology, which is applied in the field of visual verification of FPS game scene map design, can solve problems such as the inability to accurately confirm the improvement/optimization of the game scene map, and achieve the effect of verifying the rationality
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Embodiment 1
[0052] Such as figure 1 Shown is a schematic diagram of the basic workflow of the verification method of the present invention, which includes:
[0053] Step S10, loading the player's game track data. The specific way in this embodiment is to store the game track data after loading in MongoDB (a kind of non-relational database), and also use Hive (a data warehouse tool based on Hadoop, which can map structured data files into A database table, and provide simple sql query function, can convert sql statement into MapReduce task and run.) The game trajectory data is converted into structured data to facilitate subsequent processing. The structured data includes at least data that records killing events and death events, and each piece of structured data includes the following attributes: game match number, event trigger time, killer number, killed person number, killer coordinates , the coordinates of the victim, the camp number of the killer and the camp number of the victim....
Embodiment 2
[0061] This embodiment is a FPS game scene map design visual verification system corresponding to the first embodiment, such as figure 2 As shown, it includes a data loading module, which is used to load the player's game track data; a coordinate statistics module, which is used to perform coordinate statistics on the killer and the killed in the game track data; the killing point and death point drawing module , used to draw the killing point corresponding to the killer and the death point corresponding to the killed person on the map according to the results of the coordinate statistics; the bullet trajectory map drawing module is used to draw the killing point that occurs at the same time Combining with the death point, draw a bullet trajectory diagram for visual verification of game scene map design.
[0062] Wherein, the game track data in the data loading module is stored in MongoDB, and Hive is also used to convert the game track data into structured data. In this emb...
Embodiment 3
[0069] The following combination Figure 3a to Figure 8c The present invention is further described in detail.
[0070] Such as Figure 3a , 3b As shown in , it shows the death distribution and bullet trajectory map of a shooting game in two different camps on a game map. Among them, such as Figure 8a , 8b , 8c, the dot indicates the killing point (the place where the bullet occurred), the diamond-shaped point indicates the location where the bullet hit (the point of being killed, or the death point), and the arrow indicates the trajectory of the bullet from the killing point to the death point sports. In this embodiment, the kill data of the sniper rifle AWM is used. Snipers generally need to shoot in a long-distance straight space, so it can be seen that the bullet trajectory is relatively long and distributed at both ends of the narrow roadway. The most obvious is the long and narrow anti-sniper point at the middle gate (inside the rectangular wire frame).
[0071] A...
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