Method and device for simulating global illumination in scene

A global illumination and scene technology, applied in the field of image processing, can solve the problems that the global illumination effect of dynamic objects cannot be reflected more realistically, and the accuracy of ambient light information is not high, so as to achieve the effect of real global illumination and improve the accuracy

Active Publication Date: 2017-05-31
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, at present, the accuracy of determining the ambient light information of each vertex in the closed space in the scene is not high, which makes it impossible to reflect the global illumination effect of dynamic objects more realistically

Method used

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  • Method and device for simulating global illumination in scene
  • Method and device for simulating global illumination in scene
  • Method and device for simulating global illumination in scene

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Embodiment Construction

[0031] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0032] The embodiment of the present application provides a method and device for simulating global illumination in a scene. The method and device can be used for simulating global illumination parameters in a three-dimensional scene space constructed in fields such as games and virtual reality. Based on the simulated The global illumination parameter can draw the global illumination effect of the object in the three-dimensional scene space.

[0033] The method and apparatus of this...

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Abstract

The invention discloses a method and a device for simulating global illumination in a scene. The method comprises the steps that a three-dimensional scene space is simulated to be formed by a plurality of continuous spatial polyhedrons; for each vertex of the spatial polyhedrons, a camera is respectively simulated to face toward the vertex to perform image capturing on the three-dimensional scene space in multiple preset directions taking the vertex as a benchmark, and multiple scene images simulated in the multiple preset directions are acquired; ambient light color information of the vertex in the preset directions is determined according to pixel colors of each pixel in the scene images simulated in the preset directions; the acquired ambient light color information of each vertex of each spatial polyhedron in the different preset directions is stored to be global illumination parameters of the three-dimensional scene space. The method and device disclosed by the invention can improve the accuracy of ambient light information of different spatial position points in the built scene, thereby being conducive to reflecting global illumination effects of a dynamic object more authentically.

Description

technical field [0001] The present application relates to the technical field of image processing, and in particular to a method and device for simulating global illumination in a scene. Background technique [0002] Global illumination is a very important research field in computer graphics. By simulating the lighting conditions in nature, it captures the lighting effects such as soft shadow and indirect refraction produced by the multiple propagation of light in the real environment (such as refraction and reflection). , these effects can greatly enhance the realism of the rendering results. At present, global illumination has been widely used in animation, virtual reality, games and other fields. [0003] In the fields of animation, virtual reality or games, in addition to static objects (objects or characters fixed in the scene, etc.), the scene will also contain a large number of dynamic objects (objects or characters that can move in the scene) Wait). For static obj...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/50G06T13/20
CPCG06T13/20G06T15/506
Inventor 刘皓
Owner TENCENT TECH (SHENZHEN) CO LTD
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