A dynamic electronic instrument simulation method based on real-time texture rendering
A technology of electronic instruments and simulation methods, applied in the field of computer simulation, to achieve the effects of improving fidelity, short design cycle, and convenient modeling
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[0050] The physical engine used in this embodiment is physX, and the compilation environment is Visual Studio, which is a dynamic electronic instrument simulation based on a real-time map rendering of the Unreal Engine UNREAL ENGINE.
[0051] Step 1: Input module data collection. In this embodiment, the real-time flight parameters to be displayed by the electronic instruments include airspeed, pitch angle, roll angle, heading, rate of descent, engine speed, altitude, and the like. Through the input data of the flight control device, it is calculated based on the flight simulation based on the physics engine.
[0052] Step 2: Based on the data obtained by the input module, the control module calculates. Firstly, the initial state of the dynamic components is determined, and the distribution of scale values is determined according to the range of flight parameters. The scale value distribution can be linear or nonlinear, that is, the linear or nonlinear numerical relationshi...
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