Method and system for detecting collision of virtual fitting
A technology of collision detection and virtual fitting, applied in the field of computer vision, can solve the problems of low simulation efficiency, large calculation amount of triangular surface technology, and affecting fitting experience
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[0013] Such as figure 1 , the virtual fitting based on the collision body includes the following steps:
[0014] 101. Based on the skeletal animation model of the character, identify the key skeletal points of the character.
[0015] The key skeletal points of the human body are captured and tracked by the motion capture device, such as recognizing the 3D human skeletal points according to Microsoft Kinect, and performing bone tracking to obtain the skeletal point information of the human body, such as figure 2 Shown are the identified human bone points.
[0016] 102. Bind the collision ball to the bone points on the character's skeletal system, and each individual collision body can move with the bone points.
[0017] Then set the collision ball on each bone point. The collision ball is a sphere with a radius R and a bone point as the center. When the human skeleton point moves, the collision ball will also move accordingly. The radius of the collision ball is consisten...
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