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Method and system for detecting collision of virtual fitting

A technology of collision detection and virtual fitting, applied in the field of computer vision, can solve the problems of low simulation efficiency, large calculation amount of triangular surface technology, and affecting fitting experience

Pending Publication Date: 2017-06-13
北京太阳花互动科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

There are two existing collision detection methods based on virtual reality technology. One is to simulate the collision body model of the human body with a capsule body. Although the capsule body simulation is very efficient in the physical simulation of virtual fitting in the fitting system, However, since the human body model has limbs and torso, it is not just a capsule shape, so based on this method of collision detection, the human body model cannot fully fit the clothes during the fitting process, resulting in poor visual experience of virtual fitting
Another method is to use the enveloping body of the triangular surface to physically simulate the human body and the clothing. This method can fit the human body model and the clothing well during the virtual fitting, but the calculation based on the triangular surface technology If the amount is too large, the simulation efficiency is very low. Therefore, the human body cannot make large-scale movements (such as raising hands, turning around, etc.) during virtual fitting. Show the effect of virtual fitting in real time, thus affecting the fitting experience

Method used

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  • Method and system for detecting collision of virtual fitting
  • Method and system for detecting collision of virtual fitting

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Experimental program
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Embodiment Construction

[0013] Such as figure 1 , the virtual fitting based on the collision body includes the following steps:

[0014] 101. Based on the skeletal animation model of the character, identify the key skeletal points of the character.

[0015] The key skeletal points of the human body are captured and tracked by the motion capture device, such as recognizing the 3D human skeletal points according to Microsoft Kinect, and performing bone tracking to obtain the skeletal point information of the human body, such as figure 2 Shown are the identified human bone points.

[0016] 102. Bind the collision ball to the bone points on the character's skeletal system, and each individual collision body can move with the bone points.

[0017] Then set the collision ball on each bone point. The collision ball is a sphere with a radius R and a bone point as the center. When the human skeleton point moves, the collision ball will also move accordingly. The radius of the collision ball is consisten...

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Abstract

The invention provides a method and a system for detecting collision of virtual fitting. The system comprises a human body collision model, a clothes physical controller, a gravity switch, a wind controller, a rendering material controller, a physical simulation module, and a three-dimensional rendering module, wherein the human body collision module is used for generating a complete human body collision physical model; the clothes physical controller is used for controlling a physical characteristic switch of the clothes; the gravity switch is used for controlling the action of gravity on the clothes; the wind controller is used for adjusting the wind force and wind direction; the rendering material controller is used for setting clothes parameters; the physical simulation module is used for detecting the collision on the clothes and the human body collision physical model; the three-dimensional rendering module is used for finally displaying the visualizing effect of a user in the fitting process. The method and the system for detecting the collision of the virtual fitting can be used for vividly displaying the fitting effect of the fitting user.

Description

technical field [0001] The invention relates to the field of computer vision, in particular to a method and system for virtual fitting of clothes based on collision bodies. Background technique [0002] The fitting facilities are generally fitting mirrors, which can only see the front and partial mirror images, but cannot see the suitability of the clothes and body shape behind and during walking, and cannot retain images of the fitting process. [0003] With the development of virtual reality technology, many solutions that can realize virtual fitting have been developed. Through the virtual fitting system, users do not have to actually put on clothes, but only need to provide their own information such as body shape to the virtual fitting system, and then they can see the effect of fitting in the fitting environment. The virtual fitting system constructs a three-dimensional human body model consistent with the user according to the user's real body shape coefficient, so t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q30/06G06T15/00
CPCG06Q30/0643G06T15/00
Inventor 朱峰华
Owner 北京太阳花互动科技有限公司
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