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Self-focusing VR helmet

A VR helmet and self-focusing technology, applied in optics, magnifying glasses, instruments, etc., can solve the problems of image distortion, increase the production cost of manufacturers, aberration distortion, etc., and achieve the effect of comprehensive functions, convenient use and low cost.

Inactive Publication Date: 2017-07-21
ANHUI UNIVERSITY OF ARCHITECTURE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The first method of customizing the eyepiece will increase the production cost of the manufacturer, leading to an increase in the price of VR helmets, which is not conducive to the entry of VR helmets into the lives of ordinary consumers, and is also not conducive to the protection of consumers' personal information.
The second method is to increase the contact space between the helmet and the eyeball so that consumers can wear VR headsets with glasses. This will reduce the comfort of wearing the helmet and reduce the fidelity of the virtual scene on the other hand.
The third method is to adjust the focal length by adjusting the distance between the display screen and the eyepiece. This method has a certain limit on the focusing range. After focusing, problems such as aberration distortion, image distortion, and narrowing of the field of view may occur.

Method used

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Examples

Experimental program
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Effect test

Embodiment Construction

[0026] refer to figure 1 , figure 2 , Figure 5 , a self-adjusting VR helmet proposed by the present invention includes: an adjustable focus lens group 1 and a micro motor 2 .

[0027] The adjustable focus lens group 1 includes a left eyepiece and a right eyepiece. When the helmet is worn, the left eyepiece and the right eyepiece of the adjustable focus lens group 1 correspond to the user's left eye and right eye respectively.

[0028] The left eyepiece comprises one lens or is composed of at least two lenses stacked, at least one of the lenses of the left eyepiece is a multifocal lens, and the diopter of the left eyepiece can be adjusted by rotating the multifocal lens to change the diopter linear superposition value. The right eyepiece comprises one lens or is composed of at least two lenses stacked, at least one of the lenses of the right eyepiece is a multifocal lens, and the diopter of the right eyepiece can be adjusted by rotating the multifocal lens to change the dio...

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Abstract

The invention discloses a self-focusing VR helmet comprising a focusable lens group and a micro motor. The focusable lens group comprises a left eye lens and a right eye lens. The left eye lens and the right eye lens of the focusable lens group are respectively corresponding to the left eye and the right eye of a user under the wearing state of the helmet. The left eye lens and the right eye lens respectively comprise a lens or are respectively composed of at least two lenses through lamination. Both of the left eye lens and the right eye lens at least comprise a multifocal lens. According to the self-focusing VR helmet, the focusable binocular lens group is formed by one or multiple multifocal lenses through lamination; and a gear is driven by rotation of the micro motor, the gear is adaptive to the focusable lens group binocular lenses in a linkage way by the micro motor and the corresponding lenses are rotated to the appropriate position to realize the focusing function and complete self-focusing. Therefore, the myopia patients are enabled to experience the VR helmet with naked eyes and acquire the same experience effect with that of people with normal vision.

Description

technical field [0001] The present invention relates to the technical field of virtual reality (Virtual Reality, VR) helmet equipment, in particular to a self-adjusting VR helmet. Background technique [0002] VR helmet is a head-mounted experience device, which comprehensively utilizes computer graphics system and multi-interface control equipment to generate an interactive three-dimensional environment and provide the experiencer with high-quality immersion. [0003] VR helmet is an important branch of virtual reality technology. It is widely used in medicine, entertainment, military aerospace, interior design, real estate development, cultural relics, games, e-commerce, Web3D, road bridges, biomechanics, shipbuilding, vehicle simulation, geography, Education and other fields have broad application prospects. Now there are VR helmets with different prices and functions launched by many companies in the market. Such as Samsung's VR helmet products, HTC Vive jointly develo...

Claims

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Application Information

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IPC IPC(8): G02B27/01G02B25/00
CPCG02B27/0172G02B25/001
Inventor 张学勇许俊林汪浩然王子铮
Owner ANHUI UNIVERSITY OF ARCHITECTURE
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