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A data synchronization method and system for a multiplayer battle game

A battle game and data synchronization technology, which is applied in the data synchronization field of multiplayer battle games, can solve problems such as poor user experience and inability to realize multiplayer battle data synchronization, and achieve a good user experience effect

Active Publication Date: 2020-08-07
WUHAN AR SHOW SOFTWARE CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The present invention provides a data synchronization method and system for a multiplayer battle game, which solves the technical problem that the prior art cannot realize multiplayer battle data synchronization and poor user experience

Method used

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  • A data synchronization method and system for a multiplayer battle game
  • A data synchronization method and system for a multiplayer battle game
  • A data synchronization method and system for a multiplayer battle game

Examples

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Embodiment Construction

[0033] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0034] Such as figure 1 As shown, in one embodiment, a data synchronization method for a multiplayer game is provided, including:

[0035] S1. Scan the recognition image in the real scene through the camera of the first client to obtain the recognition image;

[0036] S2. Match the recognition image with the background image in the virtual scene. If the matching is successful, create a first virtual model corresponding to the first client in the virtual scene. The virtual scene includes multiple virtual models corresponding to multiple clients;

[0037] S3. Obtain the position information of the first virtual model in the virtual scene and the bullet firing instruction generated by the first client;

[0038] S4. J...

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Abstract

The invention provides a data synchronization method and system for multi-player batter games. The method comprises the steps of: S1, scanning an identification graph in a reality scene by using a camera of a first client to obtain an identification image; 2, matching the identification image and a background image in a virtual scene, and if the matching is successful, creating a first virtual model corresponding to the first client in the virtual scene; S3, acquiring the position information of the first virtual model in the virtual scene and a bullet shooting command generated by the first client; S4, judging whether the bullet hits any virtual model other than the first virtual model in the virtual scene according to the bullet shooting command, and if yes, updating the state of the hit virtual model according to preset game logic and synchronizing the result to clients corresponding to all virtual models in the virtual scene via a server. The method and the system achieve multi-player data synchronization via the augmented reality technology, and thereby providing good using experience for users.

Description

technical field [0001] The invention relates to the field of augmented reality, in particular to a data synchronization method and system for multiplayer battle games. Background technique [0002] At present, in terms of interaction between people and the virtual game environment, only the traditional keyboard remote sensing input method is used for interaction. However, this method cannot realize the synchronization of multiplayer battle data. The immersive gaming experience greatly reduces the user experience. Contents of the invention [0003] The invention provides a data synchronization method and system for a multiplayer game, which solves the technical problem that the prior art cannot realize multiplayer data synchronization and has poor user experience. [0004] The technical solution of the present invention to solve the above-mentioned technical problems is as follows: a data synchronization method for a multiplayer game, comprising: [0005] S1. Scan the rec...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/213A63F13/35G06T7/00G06T19/00
CPCA63F13/213A63F13/35A63F13/52A63F2300/1087A63F2300/303A63F2300/53A63F2300/8082G06T19/00
Inventor 胡德志孙碧亮袁超飞
Owner WUHAN AR SHOW SOFTWARE CO LTD