A data synchronization method and system for a multiplayer battle game
A battle game and data synchronization technology, which is applied in the data synchronization field of multiplayer battle games, can solve problems such as poor user experience and inability to realize multiplayer battle data synchronization, and achieve a good user experience effect
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0033] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.
[0034] Such as figure 1 As shown, in one embodiment, a data synchronization method for a multiplayer game is provided, including:
[0035] S1. Scan the recognition image in the real scene through the camera of the first client to obtain the recognition image;
[0036] S2. Match the recognition image with the background image in the virtual scene. If the matching is successful, create a first virtual model corresponding to the first client in the virtual scene. The virtual scene includes multiple virtual models corresponding to multiple clients;
[0037] S3. Obtain the position information of the first virtual model in the virtual scene and the bullet firing instruction generated by the first client;
[0038] S4. J...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


