Animation generation method, device and system and terminal
A technology for generating devices and animations, which is applied in the computer field and can solve problems such as destroying the player's sense of immersion, unsmooth display, and serious game experience
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Embodiment 1
[0036] figure 1 It is a flow chart of an animation generation method provided by the present invention, such as figure 1 Shown, the method provided by the invention comprises the following steps:
[0037] S101. Load a pre-established animation model.
[0038] Wherein, the animation model is drawn by animation model drawing software such as 3Dmax.
[0039] The method of this application is applicable to the Unity engine, which is a professional game engine developed by Unity Technologies and has good cross-platform performance. The built-in Mecanim animation system is often used in Unity games. Its advantage is that it is easy for artists or animators to operate. It can quickly create characters through the extended graphical operation interface and animation redirection function, and create animations by means of establishing state machines and blend trees. There is also a visual interface that can manage complex interactions between animations. At the same time, because it...
Embodiment 2
[0092] The present invention also provides an animation generating device, which is used to execute the animation generating method provided in Embodiment 1 above. see Figure 5 , the device consists of:
[0093] Model loading module 501, for loading pre-established animation models;
[0094] The first information acquisition module 502 is configured to acquire state machine information and hybrid tree information in the animation model;
[0095] An action information acquisition module 503, configured to acquire action information corresponding to each state of the animation model according to the state machine information and the hybrid tree information;
[0096] A static grid generation module 504, configured to generate a static grid corresponding to the animation model at a predetermined time node according to the action information;
[0097] An instruction parsing module 505, configured to obtain an animation model display instruction, and analyze the state machine in...
Embodiment 3
[0119] Such as Figure 9 As shown, the embodiment of the present invention provides a terminal, which can be used to implement the animation generation method provided in the foregoing embodiment.
[0120] Specifically:
[0121] The terminal 900 may include an RF (Radio Frequency, radio frequency) circuit 110, a memory 120 including one or more computer-readable storage media, an input unit 130, a display unit 140, a sensor 150, an audio circuit 160, a WiFi (wireless fidelity, wireless Fidelity) module 170, a processor 180 including one or more processing cores, and a power supply 190 and other components. Those skilled in the art can understand that, Figure 9 The terminal structure shown in the terminal does not constitute a limitation to the terminal, and may include more or less components than those shown in the figure, or combine some components, or arrange different components. in:
[0122] The RF circuit 110 can be used for sending and receiving information or rece...
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