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System and method for implementing game strategy dependencies

A technology for realizing the system and method, which is applied in the field of computer games, can solve problems such as game quality impact, game experience, and lack of small granularity, so as to enhance maintainability and reusability, optimize process, and enhance experience and performance. Effect

Active Publication Date: 2020-12-08
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] 1. The workload of the program implementation algorithm is very large, and a large number of similar program functions need to be developed and adjusted repeatedly. In actual work, a large number of planning and beneficial designs are often discarded due to the heavy workload, which in turn improves the overall quality of the game. affected
[0006] 2. The project does not have small-grained reusable algorithm functions, and the overall development cost is too high. Often due to the pressure of the project progress, only a relatively rough resource allocation system can be made, which seriously affects the game experience

Method used

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  • System and method for implementing game strategy dependencies
  • System and method for implementing game strategy dependencies

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Embodiment Construction

[0021] In order to make the objects, technical solutions, and advantages of the present invention, the present invention will be described in detail below with reference to the accompanying drawings and specific embodiments. The game interface behavior of the present invention is a control system applicable to the development of the game, especially for the development of artificial intelligence in the war strategy and team games.

[0022] figure 1 Shows a general flowchart according to an embodiment of the present invention. Including, creating relationship data according to dependency graph nodes; dependency graph is traversed to confirm the optimal target step, the optimal objective This step may be obtained both for players to use, it may also be provided to the artificial intelligence; Based on the results, designated the corresponding strategy.

[0023] figure 2 As shown in FIG create dependency according to one embodiment of the present invention. Dependency graph is a da...

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Abstract

The technical scheme of the invention comprises a dependency implementation system and method of a game strategy. The system comprises an interface behavior description module, an interface configuration file generator, an interface object loader, an interface data processor and an interface manager, wherein the interface behavior description module provides stored and customized-editing interfaceattributes and interface behavior related data; the interface configuration file generator carries out parameterization on the interface attributes and interface behavior related data of the interface behavior description module and packages the interface attributes and interface behavior related data into a configuration file; the interface object loader is used for creating a new interface object, loading and storing data resources and analyzing the configuration file; the interface data processor is used for identifying and classifying the data resources and recording a relevant interfacebehavior; and the interface manager is used for executing all interface behaviors. The technical scheme of the invention also comprises a dependency implementation system and method of the game strategy. The system and the method have the beneficial effects that resources, logic and data are separated, a structure is simplified, the complexity degree of development is greatly lowered, code repeatability is reduced, meanwhile, interface behaviors are on the same data table, and people who can not understand programs can carry out revision.

Description

Technical field [0001] The present invention relates to a game strategy relies systems and methods, belonging to the field of computer games. Background technique [0002] The general strategy game, decision-making assessment systems are often hard-coded algorithm. [0003] I.e., each decision evaluation section of code or algorithm are used to implement a class, some of the program parameters to the open plan some adjustment values, can be varied to achieve a certain resistance, but can not change the program logic. However, the project system characteristic of the game is that variability, similarity and repeatability. That requires a lot of broadly similar but not the same specific logic and algorithms, and planning needs in the constantly changing and adjustment, which is the focus of this game entertainment software user experience characteristics of the decision. [0004] Therefore, such a conventional hard-coded system implementation methods have disadvantages: [0005] 1....

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06N5/04A63F13/55A63F13/822
Inventor 李茂陈汉辉龙旨日卢歆翮陈镇秋吴海权
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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