Vision training method, device and equipment
A visual training and field of vision technology, applied in the field of virtual reality, can solve problems such as suppression between the eyes, and achieve the effect of eliminating suppression
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no. 1 example
[0051] The present invention provides a first embodiment of a visual training method, comprising:
[0052] Step 101, acquire the corrected visual acuity of both eyes and compare whether the corrected visual acuity of the two eyes is the same.
[0053] Compared with uncorrected vision, corrected vision is generally aimed at people with refractive errors. Uncorrected vision is your actual vision, and corrected vision is the vision obtained after correcting refractive errors with the eyes.
[0054] In other words, corrected vision is vision with glasses. Visual acuity measured without glasses is called uncorrected visual acuity. For example, a myopia patient's visual acuity is 0.1 without glasses, and the visual acuity is 1.5 after wearing glasses.
[0055]Step 102, when the corrected vision of the two eyes is different, control the two lenses in the VR head-display to perform different renderings of the images to be displayed, and then display images with different contents i...
no. 2 example
[0062] The present invention provides a second embodiment of the visual training method, comprising:
[0063] Step 201, acquire the corrected visual acuity of both eyes and compare whether the corrected visual acuity of the two eyes is the same.
[0064] The content of step 201 is the same as that of step 101 in the first embodiment of the present application. For specific description, please refer to the content of step 101 in the first embodiment, and details are not repeated here.
[0065] Step 202, acquire the user's age.
[0066] It should be noted that there is no sequence between step 202 and step 201, and step 201 or step 202 may be performed first.
[0067] Step 203, when the corrected vision of the two eyes is different, obtain the preset parameters corresponding to the lower corrected vision, and control the two lenses in the VR headset to render the images to be displayed differently according to the preset parameters, and then perform different renderings on the ...
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