Method for automatically inputting three-dimensional model and scene data to UE4
A 3D model and scene data technology, applied in the field of virtual reality, can solve the problems of accurate matching of coordinates, directions, and scaling ratios of FBX model 3D software, long production cycle, low efficiency of reflective balls, etc., to shorten the production cycle and reduce repeated operations , cost reduction effect
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Embodiment 1
[0058] Such as figure 2 As shown, one embodiment of the present invention comprises the following steps:
[0059] In the 3D software, the 3D model and scene data are generated into exportable 3D model data files and 3D data information files;
[0060] Start the Unreal Engine4 engine;
[0061] In Unreal Engine4, read the 3D model data file and 3D data information file, and restore the center point coordinates, direction and scaling of each model.
[0062] Among them, the scene is composed of multiple models.
Embodiment 2
[0064] On the basis of Embodiment 1, in another embodiment of the present invention, in the 3D software, generating an exportable 3D model data file and a 3D data information file from the 3D model and scene data includes the following steps:
[0065] Clean up redundant data in the 3D software scene;
[0066]Generate 3D model data files in FBX format and 3D data information files in XML format according to the scene and model data.
[0067] Among them, the 3D model data file in FBX format and the 3D data information file in XML format are two files. FBX is a cross-platform free 3D creation and exchange format software produced by Autodesk, through which users can access 3D files from most 3D suppliers. The FBX format supports all major 3D data elements. These three-dimensional data elements, such as vertex coordinates and face IDs in the model, etc. The 3D data information file is an XML format file, which is used to record the relationship between the entire model, materia...
Embodiment 3
[0069] On the basis of embodiment 2, said clearing up redundant data in the three-dimensional software scene includes:
[0070] Unlock and unfreeze all models;
[0071] Clean up junk data;
[0072] Configure UV and UV channels;
[0073] Retrieve whether there is missing texture light information;
[0074] Separate all multidimensional sub-shaders;
[0075] Merge models for related materials.
[0076] The garbage data includes: 2D lines, particles, empty objects, all lights except TargetSpot / TargetDirect / Omni / FreeSpot / FreeDirect / Skylight / Vraylight / VrayIES / VraySun / Vray Ambient Light, all cameras except Freecamera, mr Lighting effects, referenced files, invalid lines.
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