A method, device and computer-readable storage medium for drawing volume cloud
A computer program and volumetric technology, which is applied in the field of game image processing, can solve problems such as jaggies and visual errors, and achieve the effects of small video memory consumption, small data volume, and improved dynamic visual effects
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[0060] Utilize technical scheme of the present invention, under following conditions, carry out continuous test:
[0061] NVIDIA GTX960 graphics card, the test program resolution is 1920*1080.
[0062] The test results are as follows:
[0063] The complete volume cloud rendering process takes an average of 2.3ms on the GPU, and the execution time of the data correction part is less than 0.1ms.
[0064] The present invention adds a part of correction data (step 106-step 107) to the original general volume cloud rendering basis (step 102-step 104), uses the reprojection (Reprojection) technology to correct the data used for volume cloud rendering, and then Use the corrected cloud color map to blend into the scene color to reduce the aliasing and flickering of the screen display without adding too much consumption.
[0065] Compared with the original volume cloud rendering method, the data correction part only caches the low-resolution texture data of the previous frame, uses a...
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