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Method and apparatus for processing voice data of game

A voice data and voice technology, applied in the field of games, can solve problems such as poor sound effects

Inactive Publication Date: 2019-02-22
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In some application scenarios, this kind of low-quality sound is unacceptable. For example, to develop an in-game music game, players need to upload their own singing voices for other players to enjoy. If such a low-quality compression method is used, The resulting sound effects are very poor

Method used

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  • Method and apparatus for processing voice data of game
  • Method and apparatus for processing voice data of game

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Embodiment Construction

[0050] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0051] refer to figure 1 , which shows a flow chart of the steps of an embodiment of a voice data processing method for a game of the present invention, which may specifically include the following steps:

[0052] Step 101, determine the current voice application scene of the game, and determine the voice compression parameters adapted to the voice application scene;

[0053] In the embodiment of the present invention, the game client provides a voice call function. The voice call function can record the user's voice data, compress the voice data and upload the compressed voice data to the server, so that other users can read from the server. Download the compressed voice data. The voice call function can also download the voice...

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PUM

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Abstract

The embodiment of the invention provides a method and apparatus for processing voice data of a game. The method comprises: determining a current voice application scene of a game and determining a voice compression parameter matching the voice application scene; recording original voice data; and invoking a preset game engine to compress the original voice data based on the voice compression parameter and acquiring target voice data outputted by the game engine. According to the embodiment of the invention, voice data with different voice quality are generated based on different voice application scenes, so that demands of different voice application scenes are satisfied. The high-quality voice data output is supported under the high-quality voice data scene.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a game voice data processing method and a game voice data processing device. Background technique [0002] Players in online games often need to use voice messages to communicate, eliminating the trouble of typing. [0003] At present, the main technical solution of the common voice communication system is to use the PCM (Pulse Code Modulation, Pulse Code Modulation) format to record the player's voice, and use the AMR (Adaptibve Multi-Rate, Adaptive Multi-Rate Coding) format compression algorithm after the sound recording is completed Compress the original voice data, and upload the compressed file to the server. The target player downloads the AMR file from the server and plays it through the decoder to hear the sound. [0004] The above solution can better solve the common voice chat scene between players, but it is completely incapable of voice application scenarios that requ...

Claims

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Application Information

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IPC IPC(8): G10L19/00G10L19/008
CPCG10L19/00G10L19/0017G10L19/008
Inventor 冯艺
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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