Aerial stable attacking method and device for game
A game, stable technology, applied in the field of games, can solve the problems of poor experience, escape and attack, too simple, etc., to achieve the effect of reducing the difficulty of operation, easy to use, good game experience and operation space
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[0032] The present invention will be further described below through specific embodiments.
[0033] A method for stabilizing an attack in the air of a game, wherein the joystick touch area and the button touch area presented by the graphical user interface are respectively located on the left and right sides of the game world. The joystick touch area is a preset circular area with a radius R, which is set with the center O(x 0 、y 0 ) is the X Y coordinate system of the origin, x 0 、y 0 Respectively represent the coordinates of the origin, generally configured as (0, 0). The negative axis area of the X-axis is the mirror image area of the positive axis area of the X-axis, that is, the Y-axis is used as the boundary, and the angle range is 90° to -90°.
[0034] The content presented in the game world includes game scenes and at least one virtual character. The avatar can be set as a rectangle whose length is a and width is b, and the midpoint of the bottom can be set ...
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