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Game data generation method and device based on development configuration table and storage medium

A technology of game data and configuration tables, which is applied in the Internet and game development fields, can solve the problems of time-consuming configuration file loading process and failure to meet user needs, so as to improve compilation speed, user experience, and overall speed Effect

Inactive Publication Date: 2019-04-05
SHANGHAI HODE INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, at present, the time consumed by the game data generation process is still limited by the loading process of the configuration file, which cannot meet user needs.

Method used

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  • Game data generation method and device based on development configuration table and storage medium
  • Game data generation method and device based on development configuration table and storage medium
  • Game data generation method and device based on development configuration table and storage medium

Examples

Experimental program
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Embodiment 1

[0103] In traditional game configuration files, dictionaries and classes are used to store game data in C#. In Microsoft.net framework, class (class) is a reference type, and structure (struct) is a value type. The object instantiated by class points to the space allocated in the memory heap, and the object instantiated by struct is allocated on the memory stack. After the instantiation of the value type, the size of the memory is the size of all its contents, that is, the larger the content memory, the larger the memory occupation, and it is stored in the stack, but the value is faster and does not require garbage collection (Garbage Collection, referred to as GC). The reference type stores the value in the heap, and the reference is stored in the stack. When instantiating, it needs to fetch the value in the heap, so it is more time-consuming, but more memory-saving, because only the size of the reference pointer is used, and GC is required. Another feature of the value typ...

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PUM

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Abstract

The invention relates to a game data generation method and device based on a game development configuration table and a storage medium, and belongs to the technical field of Internet. The method comprises the steps that local binary data is stored in a structural body type, and a game development configuration table is generated; Compiling the game development configuration table to obtain serialized binary stream data; Analyzing the serialized binary stream data to generate game data; The device comprises a processor and a memory, a computer program is stored in the memory, and when the computer program is executed by the processor, the game data generation method based on the game development configuration table is achieved; A computer program is stored on the medium, and when the computer program is executed by the processor, the game data generation method based on the game development configuration table is achieved. Compared with the prior art, the method has the advantages of high data analysis speed, good user experience effect and the like.

Description

technical field [0001] The present invention relates to the field of Internet technology, in particular to the field of game development, and specifically refers to a method, device and storage medium for generating game data based on a game development configuration table. Background technique [0002] Profile loading times on mobile games have always been an issue. For most mobile games, the loading and parsing of configuration files usually accounts for half of the entire resource preloading time at startup, between 5-20 seconds. The start-up time of more than 5 seconds has already begun to bring a bad experience, and from an operational point of view, the loading waiting time of entering the game is a very important operational data, which directly affects the performance of the retention rate. [0003] The configuration files of mobile games are nothing more than several methods, such as csv, json, protobuf, custom format and handwritten binary byte stream. The fastes...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/445G06F8/41
CPCG06F8/447G06F9/44505G06F9/44578
Inventor 李杰覃延飞
Owner SHANGHAI HODE INFORMATION TECH CO LTD
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