Game data generation method and device based on development configuration table and storage medium
A technology of game data and configuration tables, which is applied in the Internet and game development fields, can solve the problems of time-consuming configuration file loading process and failure to meet user needs, so as to improve compilation speed, user experience, and overall speed Effect
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[0103] In traditional game configuration files, dictionaries and classes are used to store game data in C#. In Microsoft.net framework, class (class) is a reference type, and structure (struct) is a value type. The object instantiated by class points to the space allocated in the memory heap, and the object instantiated by struct is allocated on the memory stack. After the instantiation of the value type, the size of the memory is the size of all its contents, that is, the larger the content memory, the larger the memory occupation, and it is stored in the stack, but the value is faster and does not require garbage collection (Garbage Collection, referred to as GC). The reference type stores the value in the heap, and the reference is stored in the stack. When instantiating, it needs to fetch the value in the heap, so it is more time-consuming, but more memory-saving, because only the size of the reference pointer is used, and GC is required. Another feature of the value typ...
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