Game lottery drawing method and device with distributed server structure
A distributed server and game technology, applied in the field of games, can solve problems such as I/O bottlenecks, excessive loading time, and consumption, and achieve the effects of ensuring consistency, reducing load, and high stability
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Embodiment 1
[0074] refer to figure 1 , which shows a flow chart of the steps of an embodiment of a game lottery drawing method with a distributed server structure of the present invention, which may specifically include the following steps:
[0075] Step 101, obtain the identification information of the registered player through the game process;
[0076] For online games, they can be seen as a combination of servers that provide multiple game-specific functions. Therefore, online games can divide the services of these specific game functions in a certain way, so as to distribute the load to independent servers. For example, a general online game includes the service of naming the user's role, the service of managing the user's role account, and the service of the game itself (such as the service of managing the virtual items and props obtained in the game, the service of operating the specified user role to play the game, and matching other users game-playing services, etc.). Through ...
Embodiment 2
[0139] refer to figure 2 , which shows a flow diagram of an embodiment of a game lottery drawing method with a distributed server structure of the present invention, which may specifically include the following steps:
[0140] Step 201, obtain the identification information of the registered player through the game process;
[0141] There are multiple game processes running in the distributed server, and the player data of registered players stored in the database is obtained through the game process, including obtaining the player ID, the logo of the player's lobby, the player's name, the player's avatar, and the player's avatar frame, so as to obtain the player's ID.
[0142] Step 202: The game process selects a selected player from the registered players according to the identification information, and acquires the player data of the selected player;
[0143] The game process in the server can select a certain number of players from all registered players according to th...
Embodiment 3
[0183] refer to Image 6 , which shows a structural block diagram of a game lottery device embodiment of a distributed server structure of the present invention, which may specifically include the following modules:
[0184] The player information obtaining module 601 is used to obtain the identification information of the registered player through the game process;
[0185] The selected player selection module 602 is used for the game process to select a selected player from the registered players according to the identification information, and obtain the player data of the selected player;
[0186] A player data sorting module 603, configured to write the player data of the selected player into the Redis database through the game process, and sort the player data of the selected player according to preset sorting rules;
[0187] The winning player selection module 604 is configured to sequentially select the player data of the winning player from the Redis database by the ...
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