A ray-casting 3D object selection method based on backtracking pointing interaction history
A three-dimensional target and ray technology, applied in the field of human-computer interaction, can solve problems such as unreasonable and increased rays, and achieve the effects of improving accuracy, accurate ray-casting three-dimensional object selection, and reducing random jitter of equipment
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[0037] The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be noted that the following embodiments are intended to facilitate the understanding of the present invention, but do not limit it in any way.
[0038] Such as figure 1 As shown, generally speaking, the user will not press the confirm button until he sees that the ray is aimed at the target object. Before the user presses the confirm button, the ray must intersect the object, so it is assumed that the ray has been aimed at the target object before the user presses the confirm button. Find the moment T when the user starts to make a decision S , the moment T when the user's decision-making ends E , to get the time interval [T Si , T E ], you can find the target object that the user wants to select based on the backtracking pointing interaction history.
[0039] This embodiment is carried out in a three-dimensional virtual reality (HT...
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