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Virtual reality experience hall consumption management system

A virtual reality and management system technology, applied in the field of virtual reality experience hall consumption management system, can solve the problems of unfavorable virtual reality experience officer comprehensive management, cluttered consumption management, poor customer consumption experience, etc., so as to achieve better and more convenient consumption experience The effect of financial management and consumption convenience

Inactive Publication Date: 2019-07-09
广州市商速信息技术有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The purpose of the present invention is to provide a virtual reality experience hall consumption management system, which has the advantages of being able to efficiently manage the consumption of the virtual reality experience hall, making the consumption of customers more convenient, and at the same time convenient for financial management, which solves the current consumption management Messy and messy, which makes the customer's consumption experience poor, which is not conducive to the comprehensive management of virtual reality experience officers

Method used

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  • Virtual reality experience hall consumption management system
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Embodiment Construction

[0024] The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, but not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0025] refer to figure 1 , a virtual reality experience hall consumption management system. The virtual reality experience hall consumption management system includes a cash register terminal, a central control module, an identity recognition module, a consumption timing module, a data settlement module, and a payment execution module; the cash register terminal includes a cash register and is used for Receive the customer's payment, ...

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Abstract

The invention discloses a virtual reality experience hall consumption management system. The virtual reality experience hall consumption management system comprises a cashier terminal, a central control module, an identity recognition module, a consumption timing module, a data settlement module and a payment execution module. The cashier terminal comprises a cashier desk and is used for receivingthe payment of the customer and recording the consumption of the customer; the central control module comprises a data receiving unit, a data processing unit and a data transmission unit; the identity recognition module is used for recognizing the identity of a customer entering the virtual reality experience hall and comprises a member unit and a non-member unit; and the consumption timing module is used for calculating the experience time of the customer in the virtual reality experience hall. Consumption management of the virtual reality experience museum can be efficiently carried out, consumption of customers is more convenient, financial management is facilitated, and comprehensive management of the virtual reality experience museum is more convenient.

Description

technical field [0001] The invention relates to the technical field of consumption management systems, in particular to a consumption management system of a virtual reality experience hall. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience virtual worlds. It uses computers to generate a simulation environment. Immerse yourself in the environment. Virtual reality technology is a combination of various technologies, including real-time 3D computer graphics technology, wide-angle (wide-field) stereoscopic display technology, tracking technology for the observer's head, eyes and hands, as well as tactile / force feedback, stereo, network transmission, Voice input and output technology, etc. [0003] With the continuous improvement of living standards, people's material needs are rising rapidly, people's consumption needs are becoming more and more diversified, and people are more and more inclined to experienc...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06Q20/14G06Q20/20
CPCG06Q20/14G06Q20/209
Inventor 段争艳
Owner 广州市商速信息技术有限公司
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