Method for training neural network based on genetic algorithm to control game role behaviors
A neural network control and game character technology, which is applied in the field of neural network control game character behavior based on genetic algorithm training, can solve the problems of decreased interest of players and influence of word of mouth of game companies, etc.
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[0058] The present invention will be described in detail below according to the accompanying drawings and preferred embodiments, and the purpose and effect of the present invention will become clearer. The present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.
[0059] This example chooses to use the Unity3D game engine to provide a training environment, such as figure 1 As shown, the method is divided into the following steps:
[0060] (1) Group initialization
[0061] The initial value I of the number of groups is set to 80, which is recorded as group P, the training generation time T is set to 60s, and the time for each frame of the computer is T 0 ,T 0 Be a constant, g=0, t=0, the hereditary algebra G of planned training is 120 generations;
[0062] (2...
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