Method and system for rapidly generating two-dimensional animation based on shadow play rehearsal
A technology of two-dimensional animation and shadow puppetry, which is applied in animation production, equipment, computing, etc. It can solve the problems of slow production process and poor reusability, and achieve the effect of strong recyclability, high reusability and accelerated animation production process
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Embodiment 1
[0030] Embodiment one: if figure 1 As shown, the present embodiment is a system for quickly generating two-dimensional animation based on the shadow play preview, including a panoramic camera and a motion capture system capable of photographing the entire shadow play preview. The marking point is equipped with an infrared emitting device, and the motion capture system is equipped with an infrared receiving device that can sense the position of the marking point and record the movement of the marking point in the form of an image, and then use a computer to process the image data , to obtain the spatial coordinates (X, Y) of each marked point under the flow frame number, that is, the frame array and displacement data group of each node forming the node displacement data configuration file.
[0031] like figure 2 As shown, a method for quickly generating two-dimensional animation based on shadow puppet preview, including the following steps:
[0032] (1) The design of charact...
Embodiment 2
[0045] Embodiment 2: In combination with Embodiment 1, develop and design application software in the computer and enable the computer to control and connect the motion capture system, the computer can receive the motion capture system to capture the marker points, and generate the frame array of each node of each character that appears on the scene and displacement data sets. The software sets the material library to operate the first embodiment faster, more streamlined and more concise, more convenient to replace materials, and has strong reusability.
[0046] like image 3 As shown, after the software is started, you can choose whether to enter the material library or directly check the material library. Enter the material library to create or modify configuration files for characters or scenes, shadow blocks and nodes in turn. The configured characters or scenes, shadow blocks and nodes can be stored in the material library and can be modified at any time, with strong reu...
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