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Method and system for rapidly generating two-dimensional animation based on shadow play rehearsal

A technology of two-dimensional animation and shadow puppetry, which is applied in animation production, equipment, computing, etc. It can solve the problems of slow production process and poor reusability, and achieve the effect of strong recyclability, high reusability and accelerated animation production process

Active Publication Date: 2019-09-27
广西一九岂非影视传媒有限公司
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  • Summary
  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The object of the present invention is to provide a method and system for quickly generating two-dimensional animation based on the preview of shadow puppetry, which can generate two-dimensional animation synchronously when the shadow puppet actors perform the preview , to solve the technical problems of slow production process of shadow puppet animation in the prior art, using skeletal animation technology to replace the shadow blocks of shadow puppetry, and poor reusability

Method used

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  • Method and system for rapidly generating two-dimensional animation based on shadow play rehearsal
  • Method and system for rapidly generating two-dimensional animation based on shadow play rehearsal
  • Method and system for rapidly generating two-dimensional animation based on shadow play rehearsal

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Embodiment 1

[0030] Embodiment one: if figure 1 As shown, the present embodiment is a system for quickly generating two-dimensional animation based on the shadow play preview, including a panoramic camera and a motion capture system capable of photographing the entire shadow play preview. The marking point is equipped with an infrared emitting device, and the motion capture system is equipped with an infrared receiving device that can sense the position of the marking point and record the movement of the marking point in the form of an image, and then use a computer to process the image data , to obtain the spatial coordinates (X, Y) of each marked point under the flow frame number, that is, the frame array and displacement data group of each node forming the node displacement data configuration file.

[0031] like figure 2 As shown, a method for quickly generating two-dimensional animation based on shadow puppet preview, including the following steps:

[0032] (1) The design of charact...

Embodiment 2

[0045] Embodiment 2: In combination with Embodiment 1, develop and design application software in the computer and enable the computer to control and connect the motion capture system, the computer can receive the motion capture system to capture the marker points, and generate the frame array of each node of each character that appears on the scene and displacement data sets. The software sets the material library to operate the first embodiment faster, more streamlined and more concise, more convenient to replace materials, and has strong reusability.

[0046] like image 3 As shown, after the software is started, you can choose whether to enter the material library or directly check the material library. Enter the material library to create or modify configuration files for characters or scenes, shadow blocks and nodes in turn. The configured characters or scenes, shadow blocks and nodes can be stored in the material library and can be modified at any time, with strong reu...

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Abstract

The invention relates to the technical field of animation production, and discloses a method and system for rapidly generating a two-dimensional animation based on shadow play rehearsal, and the method comprises the following steps: (1), designing a shadow play character role or scene, and creating a configuration file of the character role or scene; (2) creating a shadow block configuration file; (3) making a film viewer, marking point marks and numbering; (4) creating a node configuration file; (5) creating a node displacement data configuration file; (6) creating a transition data configuration file; (7) creating a node special effect data configuration file; (8) carrying out shadow play rehearsal; and (9) carrying out animation generation and production. According to the method and system, the two-dimensional animation can be synchronously generated when a shadow play actor carries out rehearsal, the real shadow play animation effect can be achieved, operation is faster and more streamlined, the real shadow play animation effect replacement materials is convenient to make, and the technical problems that in the prior art, the shadow play animation manufacturing process is slow, and reusability is poor are solved.

Description

technical field [0001] The present invention relates to the technical field of animation production, and more specifically, to a method and system for quickly generating two-dimensional animation based on shadow play preview. Background technique [0002] Shadow play is an ancient folk art. It uses animal skin or paper to make silhouettes of characters, and performs behind a curtain under the illumination of lights. The art of shadow puppetry can be traced back to the Han Dynasty more than 2,000 years ago, and it is still popular among the people. In order to allow the shadow puppet to move flexibly, a complete shadow puppet figure usually has a head, chest, abdomen, legs, arms, elbows, and hands from head to toe, a total of eleven parts. Head--the head includes face, hat, beard and neck, and the lower end is a wedge, which is inserted into the bayonet on the upper part of the chest during performances, and removed for storage when not in use. Chest--The bayonet of the up...

Claims

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Application Information

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IPC IPC(8): G06T13/80
CPCG06T13/80
Inventor 马亚非
Owner 广西一九岂非影视传媒有限公司
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