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Space-time vectorization method for fluid surface based on three-variable biharmonic B spline

A fluid surface and reconciliation technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems that existing methods cannot accurately describe, fluid does not have geometric structure, etc.

Active Publication Date: 2019-10-15
QINGDAO RES INST OF BEIHANG UNIV
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although the basic simulation method can simulate relatively simple natural phenomena well, the existing methods cannot accurately describe the complex natural phenomena and large-scale fluid scenes that exist in nature.
Pure physical modeling is difficult to meet the simulation requirements. Therefore, a large number of scholars have introduced data-driven methods into the fluid simulation technology, hoping to drive the fluid simulation with the motion state of the real fluid.
However, since the fluid does not have a fixed geometric structure, the acquisition and analysis of fluid data has become a new difficulty in data-driven thinking

Method used

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  • Space-time vectorization method for fluid surface based on three-variable biharmonic B spline
  • Space-time vectorization method for fluid surface based on three-variable biharmonic B spline
  • Space-time vectorization method for fluid surface based on three-variable biharmonic B spline

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Embodiment Construction

[0034] The invention provides a time-space vectorization method of fluid surface based on three-variable double harmonic B-spline, including: input fluid sample video, reconstruct fluid surface height field, restore fluid geometry; The surface velocity field of the fluid is fitted; the geometry and velocity information of the fluid surface are regarded as three-dimensional space-time volume data, and the three-variable biharmonic B-spline is used as the space-time basis to fit the geometry and velocity data of the fluid respectively to realize the discrete space Mapping to continuous space; based on the results of space-time continuation, particles are used as the basic unit of fluid to reproduce the motion of the fluid, and extract the surface of the fluid for rendering to obtain fluid simulation results similar to the fluid motion mode in the input video.

[0035] The principle of the present invention will be described below in conjunction with specific method steps.

[003...

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Abstract

The invention provides a space-time vectorization method for a fluid surface based on a three-variable biharmonic B spline. The space-time vectorization method comprises the following steps: restoringa fluid video height field based on SFS; restoring a fluid velocity field based on a shallow water equation; carrying out data fitting based on a three-variable biharmonic B spline; and performing three-dimensional fluid reproduction based on particle representation. According to the invention, only a monocular fluid video is used as input, geometric and speed information of the fluid in the video is automatically analyzed, continuity of the geometric and speed of the surface of the fluid in time and space dimensions is realized by utilizing a three-variable biharmonic B spline, and super-resolution reduction of the surface of the fluid in time and space dimensions can be realized by utilizing a continuity result. Besides, re-simulation of the fluid is realized based on the particles, thefluid video is restored to the three-dimensional fluid, and the possibility of realizing physical simulation driven by the motion characteristics of the video fluid is further proved.

Description

technical field [0001] The invention relates to the technical fields of computer vision, computer calculation geometry and fluid simulation. Background technique [0002] In recent years, with the rapid development of the field of virtual reality, the demand for simulation of complex objects and large-scale scenes in natural environments has increased. In many natural scenes, fluid and fluid-like behavior is one of the ubiquitous phenomena, such as large-scale scenes such as ocean waves, rivers, waterfalls, floods, floating clouds, smog, smog, and fires, as well as dewdrops, water droplets, bubbles, boiling water, Small-scale scenes such as oil stains, watercolors, oil paintings, burning, and blood flow all involve fluids or quasi-fluids, and present gorgeous and changeable visual effects. Therefore, the modeling and simulation of fluid and fluid-like behavior has attracted the attention of a large number of outstanding researchers, and has gradually become one of the key r...

Claims

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Application Information

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IPC IPC(8): G06T7/10G06T15/00
CPCG06T7/10G06T15/00G06T2207/10016
Inventor 李帅高阳仇宇星于洋
Owner QINGDAO RES INST OF BEIHANG UNIV
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