Rapid algorithm of quasi-rectangular object bounding box
A fast algorithm and bounding box technology, applied in computing, 3D image processing, image data processing, etc., can solve problems such as complex operation, low efficiency, and narrow application range, and achieve low algorithm complexity, high execution efficiency, and application wide range of effects
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[0039] Please refer to the attached figure 1 Shown, the present invention is a kind of fast algorithm of rectangular object bounding box, and it comprises the following steps:
[0040] 1), read the object, obtain and save the original WCS (that is, the working coordinate system) of the object, and obtain the ID (unique identification number of the geometry) of the object.
[0041] 2), traverse all feature IDs of the object, store all the planes in the linked list, and facilitate subsequent calls; traverse all the edges of the object, and find the longest edge as the Z-axis of the temporary coordinate system, and keep this edge The edge ID and the endpoint of the edge are used as the origin of the temporary coordinate system.
[0042] 3), construct the Z-axis vector and the Y-axis vector; find out the plane perpendicular to the Z-axis in all the planes of the geometry, and extract the vector of the longest side in the plane as the Y-axis vector. If no plane perpendicular to t...
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