Three-dimensional object volume calculation method based on point cloud slicing
A technology for volume computing and 3D objects, applied in the field of 3D object volume computing based on point cloud slices, can solve the problem of high algorithm complexity, achieve efficient modeling and reconstruction, improve computing efficiency, and reduce complexity.
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[0027] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in combination with specific embodiments and with reference to the accompanying drawings. It should be understood that these descriptions are exemplary only, and are not intended to limit the scope of the present invention. Also, in the following description, descriptions of well-known structures and techniques are omitted to avoid unnecessarily obscuring the concept of the present invention.
[0028] like figure 1 As shown, a method for calculating the volume of a three-dimensional object based on point cloud slices proposed by the present invention includes the following steps:
[0029] S1: point cloud slice:
[0030] Cut the point cloud data vertically, the height of the point cloud is H, and cut the point cloud data sequentially from bottom to top with h as the interval, and get n groups of horizontal poin...
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