Game picture drawing and rendering method and device and mobile terminal
A mobile terminal and screen technology, applied in program control devices, indoor games, video games, etc., can solve problems such as poor game experience, inability to support high frame rate modes of mobile games, and reduce computing resources.
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Embodiment 1
[0033] In this example, combined with figure 2 The game screen drawing and rendering method provided by the present invention is specifically introduced.
[0034] The subject of execution of the method is the mobile game client on the mobile terminal. Such as figure 2 As shown, the method includes the following steps.
[0035] Step 200, acquire first picture data, where the first picture data includes data for drawing and rendering each display element in the first display element set.
[0036] When the user is playing the game, the mobile game client continuously obtains screen data from the server to draw and render the game screen. It is easy to understand that a game screen includes multiple display elements, such as game characters, trees, mountains, rivers, buildings and so on.
[0037] In an illustrative example, each display element in the first display element set has an element identifier, and the element identifier is used to identify a corresponding display e...
Embodiment 2
[0056] This embodiment provides a game screen drawing and rendering device. combine image 3 Describe the device in detail.
[0057] Such as image 3 As shown, the device includes:
[0058] An acquiring unit 310, configured to acquire first picture data, where the first picture data includes data for drawing and rendering each display element in the first display element set;
[0059] The drawing and rendering unit 320 is configured to draw and render each display element in the first display element set according to the first picture data, wherein each display element in the first display element set is located in a different layer;
[0060] Composition transfer unit 330, configured to synthesize a first game screen according to each display element in the first display element set for screen refresh display, and transfer each display element in the first display element set to the first storage space , the display elements in the first storage space are used to participa...
Embodiment 3
[0064] This embodiment provides a mobile terminal, such as Figure 4 As shown, including a processor 41, a memory 42 and a transceiver 43; wherein,
[0065] Executable codes are stored in the memory 42 , and the method described in Embodiment 1 is implemented when the processor 41 executes the executable codes.
[0066] The mobile terminal provided by this embodiment has the following advantages: different display elements in the game screen can be drawn and rendered in different layers, and then different display elements are stored in the storage space. When including the drawn and rendered display elements saved in the storage space, the drawn and rendered display elements can be taken out of the storage space to participate in the synthesis of new game screens, thereby reducing the calculation required for image rendering and rendering resource.
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