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Game picture drawing and rendering method and device and mobile terminal

A mobile terminal and screen technology, applied in program control devices, indoor games, video games, etc., can solve problems such as poor game experience, inability to support high frame rate modes of mobile games, and reduce computing resources.

Active Publication Date: 2020-04-17
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If the mobile phone has insufficient computing resources, it cannot support the high frame rate mode of mobile games, and the user's game experience is poor.

Method used

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  • Game picture drawing and rendering method and device and mobile terminal
  • Game picture drawing and rendering method and device and mobile terminal
  • Game picture drawing and rendering method and device and mobile terminal

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0033] In this example, combined with figure 2 The game screen drawing and rendering method provided by the present invention is specifically introduced.

[0034] The subject of execution of the method is the mobile game client on the mobile terminal. Such as figure 2 As shown, the method includes the following steps.

[0035] Step 200, acquire first picture data, where the first picture data includes data for drawing and rendering each display element in the first display element set.

[0036] When the user is playing the game, the mobile game client continuously obtains screen data from the server to draw and render the game screen. It is easy to understand that a game screen includes multiple display elements, such as game characters, trees, mountains, rivers, buildings and so on.

[0037] In an illustrative example, each display element in the first display element set has an element identifier, and the element identifier is used to identify a corresponding display e...

Embodiment 2

[0056] This embodiment provides a game screen drawing and rendering device. combine image 3 Describe the device in detail.

[0057] Such as image 3 As shown, the device includes:

[0058] An acquiring unit 310, configured to acquire first picture data, where the first picture data includes data for drawing and rendering each display element in the first display element set;

[0059] The drawing and rendering unit 320 is configured to draw and render each display element in the first display element set according to the first picture data, wherein each display element in the first display element set is located in a different layer;

[0060] Composition transfer unit 330, configured to synthesize a first game screen according to each display element in the first display element set for screen refresh display, and transfer each display element in the first display element set to the first storage space , the display elements in the first storage space are used to participa...

Embodiment 3

[0064] This embodiment provides a mobile terminal, such as Figure 4 As shown, including a processor 41, a memory 42 and a transceiver 43; wherein,

[0065] Executable codes are stored in the memory 42 , and the method described in Embodiment 1 is implemented when the processor 41 executes the executable codes.

[0066] The mobile terminal provided by this embodiment has the following advantages: different display elements in the game screen can be drawn and rendered in different layers, and then different display elements are stored in the storage space. When including the drawn and rendered display elements saved in the storage space, the drawn and rendered display elements can be taken out of the storage space to participate in the synthesis of new game screens, thereby reducing the calculation required for image rendering and rendering resource.

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PUM

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Abstract

The invention relates to the technical field of mobile games, in particular to a game picture drawing and rendering method and device and a mobile terminal. The method comprises the following steps: acquiring first picture data, wherein the first picture data comprises data for drawing and rendering each display element in a first display element set; drawing and rendering all display elements inthe first display element set according to the first picture data, wherein all the display elements in the first display element set are located on different layers respectively; and synthesizing a first game picture according to each display element in the first display element set so as to refresh and display a screen, and transmitting each display element in the first display element set to a first storage space, the display elements in the first storage space being used for participating in synthesis of subsequent game pictures.

Description

technical field [0001] The invention relates to the technical field of mobile games, in particular to a game screen drawing and rendering method, device and mobile terminal. Background technique [0002] Mobile games refer to game software running on mobile phones, including stand-alone games and online games. With the development of science and technology, mobile games now have more and more functions and are more and more powerful, comparable to web games of computer games. [0003] As the functions of mobile games increase, their requirements for the performance of mobile phones are getting higher and higher. Among them, the drawing and rendering of the game screen of the mobile game requires relatively large computing resources. If the computing resources of the mobile phone are insufficient, the high frame rate mode of the mobile game cannot be supported, and the user's game experience is poor. Contents of the invention [0004] The purpose of the present invention...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06F9/451G06T1/60
CPCA63F13/52G06F9/451G06T1/60
Inventor 王麒俨王恺
Owner BEIJING ELEX TECH