Mobile phone game scene rendering method and device and mobile terminal
A mobile game and mobile terminal technology, applied in the field of mobile games, can solve problems such as difficult to achieve high-fluency game scene loading, affect normal use of mobile phones, and affect game experience, so as to reduce local cache data, ensure fluency, and ensure timeliness effect
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Embodiment 1
[0038] In this embodiment, a detailed flow of a mobile game scene rendering method is introduced, specifically including the following steps:
[0039] S1. Log in to the game based on the mobile terminal. In the game, according to the current state of the game character, obtain the current position and movement attribute of the game character, and the movement attribute includes the movement mode and movement direction.
[0040] In one embodiment, the moving modes at least include walking, running and flying, and the game characters only execute one of the moving modes at a time; One of the moving directions moves.
[0041] S2. Determine the visual range based on the current position and movement attributes of the game character;
[0042] Specifically: when walking, its visual range is subject to a specific walking distance; when it is running, its visual range is based on a specific running distance; when it is flying, its visual range is based on a specific flying distance ...
Embodiment 2
[0068] see image 3 As shown, it is a structural block diagram of a rendering device for a mobile game scene provided by this embodiment, which specifically includes:
[0069] Login module 1, used to log in the mobile game;
[0070] Obtaining module 2, which is used to obtain the current position and movement attributes of game characters in mobile games;
[0071] Calculation building block 3, used to calculate and construct the visual range, local rendering area and cloud rendering area;
[0072] Optimizing module 4, optimizing the cloud rendering area based on mobile attributes;
[0073] The automatic request module 5 sends a cloud rendering request to the server based on the preferred cloud rendering area;
[0074] The receiving module 6 is configured to receive cloud rendering data fed back by the server.
[0075] In this embodiment, refer to the steps disclosed in Embodiment 1 and its implementation manners to perform scene rendering when the game is running.
Embodiment 3
[0077] A mobile terminal, including a transceiver, a memory and a processor; wherein: the transceiver is used to realize wireless data transmission between the mobile terminal and a server;
[0078] At least one executable code is stored in the memory, and the executable code is loaded and executed by the processor, and when the executable code is executed, the rendering method disclosed in Embodiment 1 and its implementation manners are implemented.
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