Unlock instant, AI-driven research and patent intelligence for your innovation.

A kinect-based auxiliary training system for badminton basic movements

A basic action and training system technology, applied in the field of human-computer interaction, can solve the problems of small application range and low accuracy rate, and achieve the effect of enhancing generalization ability, reducing burden, and ensuring accuracy

Active Publication Date: 2021-06-29
HARBIN INST OF TECH
View PDF6 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of the present invention is to solve the problems of small application range and low accuracy in the badminton action guidance system using the DTW algorithm, and provide a basic badminton action auxiliary training system based on Kinect

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • A kinect-based auxiliary training system for badminton basic movements
  • A kinect-based auxiliary training system for badminton basic movements
  • A kinect-based auxiliary training system for badminton basic movements

Examples

Experimental program
Comparison scheme
Effect test

specific Embodiment approach 1

[0040] Specific implementation mode one: the following combination Figure 1 to Figure 3 Describe this embodiment, a kind of basic badminton motion auxiliary training system based on Kinect described in this embodiment includes data acquisition module, motion feature extraction and recognition module and motion standard degree analysis and guidance module;

[0041] This embodiment provides a Kinect-based basic badminton action auxiliary training system, which can meet the training needs of different ages, genders, postures, and exercise habits. Through non-contact sensors such as Kinect, under the situation of simulating the actual exercise environment, automatically Assist in the standardization and finalization of basic badminton movements, laying the foundation for high-quality completion of various subsequent complex movements.

[0042] Data collection module: use Kinect v2 somatosensory equipment to monitor athletes in real time, and collect three-dimensional coordinate d...

specific Embodiment approach 2

[0078] Embodiment 2. The difference between this embodiment and Embodiment 1 is that the auxiliary training system also includes a user presentation interface module, which is used to implement standard action examples in the client by using text, image, video embedding and voice conversion technologies. Picture display, action technical standard query, current action image or video review, action data query, and voice broadcast of analysis results.

[0079] The use of Python+Qt5 framework will realize system function integration and UI interface design, use button triggers to independently collect and process data, and support continuous analysis at fixed intervals, and use text, image, video embedding and voice conversion technologies, Realize the functions of standard action sample image display in the client, action technical standard query, current action image (video review), action data query, and voice broadcast of analysis results.

[0080] After the action to be test...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

A Kinect-based basic badminton action auxiliary training system belongs to the field of human-computer interaction. The invention aims to solve the problems of small application range and low accuracy of the badminton action guidance system using the DTW algorithm. The system of the present invention includes a data acquisition module, an action feature extraction and recognition module, and an action standard degree analysis and guidance module; the data acquisition module: utilizes the Kinect v2 somatosensory device to monitor the athlete in real time, and collects 25 three-dimensional coordinate data of the athlete's whole body joint points; Feature extraction and identification module: establish a standard template; obtain the similarity between the actions of the user to be tested and the standard template; action standard degree analysis and guidance module: judge the category of the current action of the user to be tested according to the similarity, and then use the action technology of this category The bone angle threshold range set by the evaluation rule analyzes whether the current action of the user to be tested meets the standard.

Description

technical field [0001] The invention relates to intelligent guidance technology for badminton training and belongs to the field of human-computer interaction. Background technique [0002] Badminton is the sport with the largest number of participants in China. The number of participants has reached 250 million. The level of competition is inseparable from the firmness of basic skills. The high cost of coaches prevents many participants from laying a good foundation and developing a set of basic badminton movements. Auxiliary training system can effectively solve the above problems. At the same time, with the continuous innovation of the depth camera, the motion recognition technology based on machine vision has made long-term progress, and is gradually assisting the completion of various tasks in our lives, which makes it possible to develop a basic badminton motion assistance system. Related research patents have been published. China CN105512621B discloses a Kinect-base...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Patents(China)
IPC IPC(8): A63B69/00A63B71/06A63B24/00G06K9/00G06K9/46G06K9/62A63B102/04
CPCA63B69/0017A63B71/0622A63B24/0006A63B2071/063A63B2102/04G06V40/23G06V10/464G06F18/22A63B2024/0015G06V10/751G06V2201/033G06V2201/12G06V10/761A63B24/0075G06F17/11
Inventor 闫纪红王子鹏
Owner HARBIN INST OF TECH
Features
  • R&D
  • Intellectual Property
  • Life Sciences
  • Materials
  • Tech Scout
Why Patsnap Eureka
  • Unparalleled Data Quality
  • Higher Quality Content
  • 60% Fewer Hallucinations
Social media
Patsnap Eureka Blog
Learn More